Exporting 3D scenes

Overview

In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb file) or glTF embedded with textures (gltf + .bin + textures). This allows you to create scenes in Godot, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Godot.

Note

Only Blender 2.83 and newer can import glTF files exported by Godot.

To export a scene in the editor go to Scene > Export As… > glTF 2.0 Scene…

../../_images/gltf_godot_export.png

Limitations

There are several limitations with glTF export.

  • No support for exporting particles since their implementation varies across engines.

  • ShaderMaterials cannot be exported.

  • No support for exporting 2D scenes.

See also

3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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