QuadMesh
Inherits: PlaneMesh < PrimitiveMesh < Mesh < Resource < RefCounted < Object
Class representing a square mesh facing the camera.
Description
Class representing a square PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A QuadMesh is equivalent to a PlaneMesh except its default PlaneMesh.orientation is PlaneMesh.FACE_Z.
Tutorials
Properties
orientation |
| |
size |
|
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.