VisualShaderNodeParticleRandomness
Inherits: VisualShaderNode < Resource < RefCounted < Object
Visual shader node for randomizing particle values.
Description
Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
Properties
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Enumerations
enum OpType:
OpType OP_TYPE_SCALAR = 0
A floating-point scalar.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 2
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 3
A 4D vector type.
OpType OP_TYPE_MAX = 4
Represents the size of the OpType enum.
Property Descriptions
OpType op_type = 0
A type of operands and returned value.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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