RDUniform
Inherits: RefCounted < Object
Shader uniform (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
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Methods
void | |
void | clear_ids ( ) |
get_ids ( ) const |
Property Descriptions
int binding = 0
The uniform’s binding.
UniformType uniform_type = 3
void set_uniform_type ( UniformType value )
UniformType get_uniform_type ( )
The uniform’s data type.
Method Descriptions
void add_id ( RID id )
There is currently no description for this method. Please help us by contributing one!
void clear_ids ( )
There is currently no description for this method. Please help us by contributing one!
RID[] get_ids ( ) const
There is currently no description for this method. Please help us by contributing one!
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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