Skin
Inherits: Resource < RefCounted < Object
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Methods
void | add_bind ( int bone, Transform3D pose ) |
void | add_named_bind ( String name, Transform3D pose ) |
void | clear_binds ( ) |
get_bind_bone ( int bind_index ) const | |
get_bind_count ( ) const | |
get_bind_name ( int bind_index ) const | |
get_bind_pose ( int bind_index ) const | |
void | set_bind_bone ( int bind_index, int bone ) |
void | set_bind_count ( int bind_count ) |
void | set_bind_name ( int bind_index, StringName name ) |
void | set_bind_pose ( int bind_index, Transform3D pose ) |
Method Descriptions
void add_bind ( int bone, Transform3D pose )
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void add_named_bind ( String name, Transform3D pose )
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void clear_binds ( )
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int get_bind_bone ( int bind_index ) const
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int get_bind_count ( ) const
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StringName get_bind_name ( int bind_index ) const
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Transform3D get_bind_pose ( int bind_index ) const
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void set_bind_bone ( int bind_index, int bone )
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void set_bind_count ( int bind_count )
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void set_bind_name ( int bind_index, StringName name )
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void set_bind_pose ( int bind_index, Transform3D pose )
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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