RemoteTransform3D
Inherits: Node3D < Node < Object
RemoteTransform3D pushes its own Transform3D to another Node3D derived Node in the scene.
Description
RemoteTransform3D pushes its own Transform3D to another Node3D derived Node (called the remote node) in the scene.
It can be set to update another Node’s position, rotation and/or scale. It can use either global or local coordinates.
Properties
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Methods
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Property Descriptions
NodePath remote_path = NodePath("")
The NodePath to the remote node, relative to the RemoteTransform3D’s position in the scene.
bool update_position = true
If true
, the remote node’s position is updated.
bool update_rotation = true
If true
, the remote node’s rotation is updated.
bool update_scale = true
If true
, the remote node’s scale is updated.
bool use_global_coordinates = true
If true
, global coordinates are used. If false
, local coordinates are used.
Method Descriptions
void force_update_cache ( )
RemoteTransform3D caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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