这个章节讲解的是如何获取文本框的输入值。
步骤
创建一个
TextEditingController
把
TextEditingController
应用到TextField
上展示文本框当前值
1. 创建 TextEditingController
为了获取文本框输入值,需要创建一个 TextEditingController
。在后续步骤中,这个 TextEditingController
将会被应用到 TextField
上。
TextEditingController
被应用于 TextField
或者 TextFormField
后,就可以使用它来获取文本框输入值。
记住:当不再使用 TextEditingController
时,请销毁它以确保相关的资源得到释放。
// Define a Custom Form Widget
class MyCustomForm extends StatefulWidget {
@override
_MyCustomFormState createState() => _MyCustomFormState();
}
// Define a corresponding State class. This class will hold the data related to
// our Form.
class _MyCustomFormState extends State<MyCustomForm> {
// Create a text controller. We will use it to retrieve the current value
// of the TextField!
final myController = TextEditingController();
@override
void dispose() {
// Clean up the controller when the Widget is disposed
myController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
// We will fill this out in the next step!
}
}
2. 把 TextEditingController 应用到 TextField 上
创建完 TextEditingController
,就可以把它作为 TextField
或者 TextFormField
的 controller
属性完成绑定。
TextField(
controller: myController,
);
3. 展示文本框当前值
在 TextEditingController
作用于文本框后,就可以开始取值了。通过 TextEditingController
提供的 text
方法,就能够获取到文本框输入值了。
在下面的示例中,用户点击浮层按钮,将会触发弹出一个对话框,对话框获取并显示文本框的当前值。
FloatingActionButton(
// When the user presses the button, show an alert dialog with the
// text the user has typed into our text field.
onPressed: () {
return showDialog(
context: context,
builder: (context) {
return AlertDialog(
// Retrieve the text the user has typed in using our
// TextEditingController
content: Text(myController.text),
);
},
);
},
tooltip: 'Show me the value!',
child: Icon(Icons.text_fields),
);
完整示例
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Retrieve Text Input',
home: MyCustomForm(),
);
}
}
// Define a Custom Form Widget
class MyCustomForm extends StatefulWidget {
@override
_MyCustomFormState createState() => _MyCustomFormState();
}
// Define a corresponding State class. This class will hold the data related to
// our Form.
class _MyCustomFormState extends State<MyCustomForm> {
// Create a text controller. We will use it to retrieve the current value
// of the TextField!
final myController = TextEditingController();
@override
void dispose() {
// Clean up the controller when the Widget is disposed
myController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Retrieve Text Input'),
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: TextField(
controller: myController,
),
),
floatingActionButton: FloatingActionButton(
// When the user presses the button, show an alert dialog with the
// text the user has typed into our text field.
onPressed: () {
return showDialog(
context: context,
builder: (context) {
return AlertDialog(
// Retrieve the text the user has typed in using our
// TextEditingController
content: Text(myController.text),
);
},
);
},
tooltip: 'Show me the value!',
child: Icon(Icons.text_fields),
),
);
}
}
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