很多应用都需要使用到设备的相机模块拍摄图片和视频。因此,Flutter 提供了 camera
插件。camera
插件提供了一系列可用的相机,并使用特定的相机展示相机预览、拍照、录视频。
这个章节将会讲解如何使用 camera
插件去展示相机预览、拍照并显示。
步骤
添加所需依赖
获取可用相机列表
创建并初始化
CameraController
使用
CameraPreview
展示相机的帧流使用
CameraController
拍摄一张图片使用
Image
组件展示图片
1. 添加所需依赖
为了完成这个章节,你需要向你的应用添加三个依赖:
camera
- 提供使用设备相机模块的工具path_provider
- 寻找存储图片的正确路径path
- 创建适配任何平台的路径
dependencies:
flutter:
sdk: flutter
camera:
path_provider:
path:
2. 获取可用相机列表
接着,你可以使用 camera
插件获取可用相机列表。
// Obtain a list of the available cameras on the device.
final cameras = await availableCameras();
// Get a specific camera from the list of available cameras
final firstCamera = cameras.first;
3. 创建并初始化 CameraController
在选择了一个相机后,你需要创建并初始化 CameraController
。在这个过程中,与设备相机建立了连接并允许你控制相机并展示相机的预览帧流。
实现这个过程,请依照以下步骤:
创建一个带有
State
类的StatefulWidget
组件添加一个变量到
State
类来存放CameraController
添加另外一个变量到
State
类中来存放CameraController.initialize
返回的Future
在
initState
方法中创建并初始化控制器在
dispose
方法中销毁控制器
// A screen that takes in a list of Cameras and the Directory to store images.
class TakePictureScreen extends StatefulWidget {
final CameraDescription camera;
const TakePictureScreen({
Key key,
@required this.camera,
}) : super(key: key);
@override
TakePictureScreenState createState() => TakePictureScreenState();
}
class TakePictureScreenState extends State<TakePictureScreen> {
// Add two variables to the state class to store the CameraController and
// the Future
CameraController _controller;
Future<void> _initializeControllerFuture;
@override
void initState() {
super.initState();
// In order to display the current output from the Camera, you need to
// create a CameraController.
_controller = CameraController(
// Get a specific camera from the list of available cameras
widget.camera,
// Define the resolution to use
ResolutionPreset.medium,
);
// Next, you need to initialize the controller. This returns a Future
_initializeControllerFuture = _controller.initialize();
}
@override
void dispose() {
// Make sure to dispose of the controller when the Widget is disposed
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
// Fill this out in the next steps
}
}
请注意::If you do not initialize the CameraController
, you cannot use the camerato display a preview and take pictures.
如果你没有初始化 CameraController
,你就 不能 使用相机预览和拍照。
4. 在 initState 方法中创建并初始化控制器
接着,你能够使用 camera
中的 CameraPreview
组件来展示相机预览帧流。
请记住: 在使用相机前,请确保控制器已经完成初始化。因此,你一定要等待前一个步骤创建 _initializeControllerFuture
执行完毕才去展示 CameraPreview
。
你可以使用 FutureBuilder
完成这个任务。
// You must wait until the controller is initialized before displaying the
// camera preview. Use a FutureBuilder to display a loading spinner until the
// controller has finished initializing
FutureBuilder<void>(
future: _initializeControllerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the Future is complete, display the preview
return CameraPreview(_controller);
} else {
// Otherwise, display a loading indicator
return Center(child: CircularProgressIndicator());
}
},
)
5. 使用 CameraController 拍照
你可以使用 CameraController
的 takePicture
方法拍照。在这个示例中,创建了一个浮动按钮 FloatingActionButton
,用户点击这个按钮,就能通过 CameraController
来拍摄图片。
保存一张图片,需要经过一下三个步骤:
确保相机模块已经被初始化完成
创建图片需要被保存的路径
使用控制器拍摄一张图片并保存结果到上述路径
最好把这些操作都放在 try / catch
方法块中来处理可能发生的异常。
FloatingActionButton(
child: Icon(Icons.camera_alt),
// Provide an onPressed callback
onPressed: () async {
// Take the Picture in a try / catch block. If anything goes wrong,
// catch the error.
try {
// Ensure the camera is initialized
await _initializeControllerFuture;
// Construct the path where the image should be saved using the path
// package.
final path = join(
// In this example, store the picture in the temp directory. Find
// the temp directory using the `path_provider` plugin.
(await getTemporaryDirectory()).path,
'${DateTime.now()}.png',
);
// Attempt to take a picture and log where it's been saved
await _controller.takePicture(path);
} catch (e) {
// If an error occurs, log the error to the console.
print(e);
}
},
)
6. 在 dispose 方法中销毁控制器
如果你能成功拍摄图片,你就可以使用 Image
组件展示被保存的图片。在这个示例中,这张图片是以文件的形式存储在设备中。
因此,你需要提供一个 File
给 Image.file
构造函数。你能够通过传递你在上一步中创建的路径来创建一个 File
类的实例。
Image.file(File('path/to/my/picture.png'))
完整示例
import 'dart:async';
import 'dart:io';
import 'package:camera/camera.dart';
import 'package:flutter/material.dart';
import 'package:path/path.dart' show join;
import 'package:path_provider/path_provider.dart';
Future<void> main() async {
// Obtain a list of the available cameras on the device.
final cameras = await availableCameras();
// Get a specific camera from the list of available cameras
final firstCamera = cameras.first;
runApp(
MaterialApp(
theme: ThemeData.dark(),
home: TakePictureScreen(
// Pass the appropriate camera to the TakePictureScreen Widget
camera: firstCamera,
),
),
);
}
// A screen that allows users to take a picture using a given camera
class TakePictureScreen extends StatefulWidget {
final CameraDescription camera;
const TakePictureScreen({
Key key,
@required this.camera,
}) : super(key: key);
@override
TakePictureScreenState createState() => TakePictureScreenState();
}
class TakePictureScreenState extends State<TakePictureScreen> {
CameraController _controller;
Future<void> _initializeControllerFuture;
@override
void initState() {
super.initState();
// In order to display the current output from the Camera, you need to
// create a CameraController.
_controller = CameraController(
// Get a specific camera from the list of available cameras
widget.camera,
// Define the resolution to use
ResolutionPreset.medium,
);
// Next, you need to initialize the controller. This returns a Future
_initializeControllerFuture = _controller.initialize();
}
@override
void dispose() {
// Make sure to dispose of the controller when the Widget is disposed
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Take a picture')),
// You must wait until the controller is initialized before displaying the
// camera preview. Use a FutureBuilder to display a loading spinner until
// the controller has finished initializing
body: FutureBuilder<void>(
future: _initializeControllerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the Future is complete, display the preview
return CameraPreview(_controller);
} else {
// Otherwise, display a loading indicator
return Center(child: CircularProgressIndicator());
}
},
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.camera_alt),
// Provide an onPressed callback
onPressed: () async {
// Take the Picture in a try / catch block. If anything goes wrong,
// catch the error.
try {
// Ensure the camera is initialized
await _initializeControllerFuture;
// Construct the path where the image should be saved using the path
// package.
final path = join(
// In this example, store the picture in the temp directory. Find
// the temp directory using the `path_provider` plugin.
(await getTemporaryDirectory()).path,
'${DateTime.now()}.png',
);
// Attempt to take a picture and log where it's been saved
await _controller.takePicture(path);
// If the picture was taken, display it on a new screen
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => DisplayPictureScreen(imagePath: path),
),
);
} catch (e) {
// If an error occurs, log the error to the console.
print(e);
}
},
),
);
}
}
// A Widget that displays the picture taken by the user
class DisplayPictureScreen extends StatelessWidget {
final String imagePath;
const DisplayPictureScreen({Key key, this.imagePath}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Display the Picture')),
// The image is stored as a file on the device. Use the `Image.file`
// constructor with the given path to display the image
body: Image.file(File(imagePath)),
);
}
}