Sheen BSDF
仅 Cycles
The Sheen BSDF is used to add reflection to materials that have micro surface details such as cloth or dust. This shader is intended to be layered on top of other shaders such as dielectric or metallic shader setups.
输入
颜色
物体表面的颜色,从物理学角度讲,既光线中的不同波长被反射的概率。
粗糙度
Controls the amount of color that is reflected back to the camera, higher values reflect more color and can give a dusty appearance, while lower values look fuzzy and darker.
法线
用于着色的法向;如果没有连接其它选项,则使用默认着色法向。
属性
分布
Sheen shading model.
Ashikhmin:
Classic Ashikhmin velvet, used in Blender versions prior to 4.0
Microfiber:
Microflake-based model of multiple scattering between normal-oriented fibers.
输出
双向散射分布函数
标准着色器输出。