简化

Reference

Menu:Render ‣ Simplify

Common Settings

  • Max Subdivision
  • Maximum number of subdivision by the subdivision surface modifiers.
  • Child Particles
  • Show only a subset of all child hairs and particles.
  • Texture Limit
  • Automatically scales textures down so that they are no larger than the values chosen.This can help reduce computer memory resources when rendering large scenes with huge textures.
  • AO Bounces
  • Replace global illumination with ambient occlusion after the specified number of bounces.This can reduce noise in interior scenes with little visual difference.

Viewport

Render

See Common Settings above.

Culling

  • Use Camera Cull
  • Automatically culls objects based on the camera frustum defined by the Margin.
  • Use Distance Cull
  • Automatically culls objects based on their distance from the active camera.This is set via the Distance property.