Hook Modifier
The Hook Modifier is used to deform stroke points using another object(usually an empty or a bone but it can be any object).
As the hook moves, it pulls points from the strokes with it.You can think of it as animatedProportional Editing.
Options
The Hook modifier.
- Object
- The name of the object to hook points to.
- Radius
- The size of the hooks influence.
- Strength
- Adjust this hooks influence on the stroke points, were (0.0 to 1.0) (no change to fully follow the hook).
Falloff
- Falloff Type
- This can be used to adjust the kind of curve that the hook has on the stroke points.You can also define a custom curve to get a much higher level of control.
- Uniform Falloff
- This setting is useful when using hooks on scaled objects,especially in cases where non-uniform scale would stretch the result of the hook.
Influence Filters
See Influence Filters.
Note
The Hook Modifier stores points indices from the original strokes to determine what to affect;this means that modifiers that generate geometry, like a Subdivision Surface Modifier,should always be applied after the Hook Modifier;otherwise the generated geometry will be left out of the hook's influence.
Example
Empty used as Hook to manipulate a vertex group (right eye of the monkey).