net

  1. Stability: 3 - Stable

The net module provides you with an asynchronous network wrapper. It contains
methods for creating both servers and clients (called streams). You can include
this module with require('net');

net.createServer([options][, connectionListener])

Creates a new TCP server. The connectionListener argument is
automatically set as a listener for the ‘connection’ event.

options is an object with the following defaults:

  1. {
  2. allowHalfOpen: false,
  3. pauseOnConnect: false
  4. }

If allowHalfOpen is true, then the socket won’t automatically send a FIN
packet when the other end of the socket sends a FIN packet. The socket becomes
non-readable, but still writable. You should call the end() method explicitly.
See ‘end’ event for more information.

If pauseOnConnect is true, then the socket associated with each incoming
connection will be paused, and no data will be read from its handle. This allows
connections to be passed between processes without any data being read by the
original process. To begin reading data from a paused socket, call resume().

Here is an example of an echo server which listens for connections
on port 8124:

  1. var net = require('net');
  2. var server = net.createServer(function(c) { //'connection' listener
  3. console.log('client connected');
  4. c.on('end', function() {
  5. console.log('client disconnected');
  6. });
  7. c.write('hello\r\n');
  8. c.pipe(c);
  9. });
  10. server.listen(8124, function() { //'listening' listener
  11. console.log('server bound');
  12. });

Test this by using telnet:

  1. telnet localhost 8124

To listen on the socket /tmp/echo.sock the third line from the last would
just be changed to

  1. server.listen('/tmp/echo.sock', function() { //'listening' listener

Use nc to connect to a UNIX domain socket server:

  1. nc -U /tmp/echo.sock

net.connect(options[, connectionListener])

net.createConnection(options[, connectionListener])

A factory method, which returns a new ‘net.Socket’
and connects to the supplied address and port.

When the socket is established, the ‘connect’ event will be emitted.

Has the same events as ‘net.Socket’.

For TCP sockets, options argument should be an object which specifies:

  • port: Port the client should connect to (Required).

  • host: Host the client should connect to. Defaults to 'localhost'.

  • localAddress: Local interface to bind to for network connections.

  • localPort: Local port to bind to for network connections.

  • family : Version of IP stack. Defaults to 4.

For local domain sockets, options argument should be an object which
specifies:

  • path: Path the client should connect to (Required).

Common options are:

  • allowHalfOpen: if true, the socket won’t automatically send
    a FIN packet when the other end of the socket sends a FIN packet.
    Defaults to false. See ‘end’ event for more information.

The connectListener parameter will be added as an listener for the
‘connect’ event.

Here is an example of a client of echo server as described previously:

  1. var net = require('net');
  2. var client = net.connect({port: 8124},
  3. function() { //'connect' listener
  4. console.log('connected to server!');
  5. client.write('world!\r\n');
  6. });
  7. client.on('data', function(data) {
  8. console.log(data.toString());
  9. client.end();
  10. });
  11. client.on('end', function() {
  12. console.log('disconnected from server');
  13. });

To connect on the socket /tmp/echo.sock the second line would just be
changed to

  1. var client = net.connect({path: '/tmp/echo.sock'});

net.connect(port[, host][, connectListener])

net.createConnection(port[, host][, connectListener])

Creates a TCP connection to port on host. If host is omitted,
'localhost' will be assumed.
The connectListener parameter will be added as an listener for the
‘connect’ event.

Is a factory method which returns a new ‘net.Socket’.

net.connect(path[, connectListener])

net.createConnection(path[, connectListener])

Creates unix socket connection to path.
The connectListener parameter will be added as an listener for the
‘connect’ event.

A factory method which returns a new ‘net.Socket’.

Class: net.Server

This class is used to create a TCP or local server.

server.listen(port[, host][, backlog][, callback])

Begin accepting connections on the specified port and host. If the
host is omitted, the server will accept connections directed to any
IPv4 address (INADDR_ANY). A port value of zero will assign a random port.

Backlog is the maximum length of the queue of pending connections.
The actual length will be determined by your OS through sysctl settings such as
tcp_max_syn_backlog and somaxconn on linux. The default value of this
parameter is 511 (not 512).

This function is asynchronous. When the server has been bound,
‘listening’ event will be emitted. The last parameter callback
will be added as an listener for the ‘listening’ event.

One issue some users run into is getting EADDRINUSE errors. This means that
another server is already running on the requested port. One way of handling this
would be to wait a second and then try again. This can be done with

  1. server.on('error', function (e) {
  2. if (e.code == 'EADDRINUSE') {
  3. console.log('Address in use, retrying...');
  4. setTimeout(function () {
  5. server.close();
  6. server.listen(PORT, HOST);
  7. }, 1000);
  8. }
  9. });

(Note: All sockets in Node set SO_REUSEADDR already)

server.listen(path[, callback])

  • path {String}
  • callback {Function}

Start a local socket server listening for connections on the given path.

This function is asynchronous. When the server has been bound,
‘listening’ event will be emitted. The last parameter callback
will be added as an listener for the ‘listening’ event.

On UNIX, the local domain is usually known as the UNIX domain. The path is a
filesystem path name. It is subject to the same naming conventions and
permissions checks as would be done on file creation, will be visible in the
filesystem, and will persist until unlinked.

On Windows, the local domain is implemented using a named pipe. The path must
refer to an entry in \\?\pipe\ or \\.\pipe\. Any characters are permitted,
but the latter may do some processing of pipe names, such as resolving ..
sequences. Despite appearances, the pipe name space is flat. Pipes will not
persist
, they are removed when the last reference to them is closed. Do not
forget javascript string escaping requires paths to be specified with
double-backslashes, such as:

  1. net.createServer().listen(
  2. path.join('\\\\?\\pipe', process.cwd(), 'myctl'))

server.listen(handle[, callback])

  • handle {Object}
  • callback {Function}

The handle object can be set to either a server or socket (anything
with an underlying _handle member), or a {fd: <n>} object.

This will cause the server to accept connections on the specified
handle, but it is presumed that the file descriptor or handle has
already been bound to a port or domain socket.

Listening on a file descriptor is not supported on Windows.

This function is asynchronous. When the server has been bound,
‘listening’ event will be emitted.
the last parameter callback will be added as an listener for the
‘listening’ event.

server.listen(options[, callback])

  • options {Object} - Required. Supports the following properties:
    • port {Number} - Optional.
    • host {String} - Optional.
    • backlog {Number} - Optional.
    • path {String} - Optional.
    • exclusive {Boolean} - Optional.
  • callback {Function} - Optional.

The port, host, and backlog properties of options, as well as the
optional callback function, behave as they do on a call to
server.listen(port, [host], [backlog], [callback]) . Alternatively, the path
option can be used to specify a UNIX socket.

If exclusive is false (default), then cluster workers will use the same
underlying handle, allowing connection handling duties to be shared. When
exclusive is true, the handle is not shared, and attempted port sharing
results in an error. An example which listens on an exclusive port is
shown below.

  1. server.listen({
  2. host: 'localhost',
  3. port: 80,
  4. exclusive: true
  5. });

server.close([callback])

Stops the server from accepting new connections and keeps existing
connections. This function is asynchronous, the server is finally
closed when all connections are ended and the server emits a 'close'
event. Optionally, you can pass a callback to listen for the 'close'
event. If present, the callback is invoked with any potential error
as the first and only argument.

server.address()

Returns the bound address, the address family name and port of the server
as reported by the operating system.
Useful to find which port was assigned when giving getting an OS-assigned address.
Returns an object with three properties, e.g.
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }

Example:

  1. var server = net.createServer(function (socket) {
  2. socket.end("goodbye\n");
  3. });
  4. // grab a random port.
  5. server.listen(function() {
  6. address = server.address();
  7. console.log("opened server on %j", address);
  8. });

Don’t call server.address() until the 'listening' event has been emitted.

server.unref()

Calling unref on a server will allow the program to exit if this is the only
active server in the event system. If the server is already unrefd calling
unref again will have no effect.

server.ref()

Opposite of unref, calling ref on a previously unrefd server will not
let the program exit if it’s the only server left (the default behavior). If
the server is refd calling ref again will have no effect.

server.maxConnections

Set this property to reject connections when the server’s connection count gets
high.

It is not recommended to use this option once a socket has been sent to a child
with child_process.fork().

server.connections

This function is deprecated; please use server.getConnections() instead.
The number of concurrent connections on the server.

This becomes null when sending a socket to a child with
child_process.fork(). To poll forks and get current number of active
connections use asynchronous server.getConnections instead.

server.getConnections(callback)

Asynchronously get the number of concurrent connections on the server. Works
when sockets were sent to forks.

Callback should take two arguments err and count.

net.Server is an EventEmitter with the following events:

Event: ‘listening’

Emitted when the server has been bound after calling server.listen.

Event: ‘connection’

  • {Socket object} The connection object

Emitted when a new connection is made. socket is an instance of
net.Socket.

Event: ‘close’

Emitted when the server closes. Note that if connections exist, this
event is not emitted until all connections are ended.

Event: ‘error’

  • {Error Object}

Emitted when an error occurs. The 'close' event will be called directly
following this event. See example in discussion of server.listen.

Class: net.Socket

This object is an abstraction of a TCP or local socket. net.Socket
instances implement a duplex Stream interface. They can be created by the
user and used as a client (with connect()) or they can be created by Node
and passed to the user through the 'connection' event of a server.

new net.Socket([options])

Construct a new socket object.

options is an object with the following defaults:

  1. { fd: null
  2. allowHalfOpen: false,
  3. readable: false,
  4. writable: false
  5. }

fd allows you to specify the existing file descriptor of socket.
Set readable and/or writable to true to allow reads and/or writes on this
socket (NOTE: Works only when fd is passed).
About allowHalfOpen, refer to createServer() and 'end' event.

socket.connect(port[, host][, connectListener])

socket.connect(path[, connectListener])

Opens the connection for a given socket. If port and host are given,
then the socket will be opened as a TCP socket, if host is omitted,
localhost will be assumed. If a path is given, the socket will be
opened as a unix socket to that path.

Normally this method is not needed, as net.createConnection opens the
socket. Use this only if you are implementing a custom Socket.

This function is asynchronous. When the ‘connect’ event is emitted the
socket is established. If there is a problem connecting, the 'connect' event
will not be emitted, the 'error' event will be emitted with the exception.

The connectListener parameter will be added as an listener for the
‘connect’ event.

socket.bufferSize

net.Socket has the property that socket.write() always works. This is to
help users get up and running quickly. The computer cannot always keep up
with the amount of data that is written to a socket - the network connection
simply might be too slow. Node will internally queue up the data written to a
socket and send it out over the wire when it is possible. (Internally it is
polling on the socket’s file descriptor for being writable).

The consequence of this internal buffering is that memory may grow. This
property shows the number of characters currently buffered to be written.
(Number of characters is approximately equal to the number of bytes to be
written, but the buffer may contain strings, and the strings are lazily
encoded, so the exact number of bytes is not known.)

Users who experience large or growing bufferSize should attempt to
“throttle” the data flows in their program with pause() and resume().

socket.setEncoding([encoding])

Set the encoding for the socket as a Readable Stream. See
stream.setEncoding() for more information.

socket.write(data[, encoding][, callback])

Sends data on the socket. The second parameter specifies the encoding in the
case of a string—it defaults to UTF8 encoding.

Returns true if the entire data was flushed successfully to the kernel
buffer. Returns false if all or part of the data was queued in user memory.
'drain' will be emitted when the buffer is again free.

The optional callback parameter will be executed when the data is finally
written out - this may not be immediately.

socket.end([data][, encoding])

Half-closes the socket. i.e., it sends a FIN packet. It is possible the
server will still send some data.

If data is specified, it is equivalent to calling
socket.write(data, encoding) followed by socket.end().

socket.destroy()

Ensures that no more I/O activity happens on this socket. Only necessary in
case of errors (parse error or so).

socket.pause()

Pauses the reading of data. That is, 'data' events will not be emitted.
Useful to throttle back an upload.

socket.resume()

Resumes reading after a call to pause().

socket.setTimeout(timeout[, callback])

Sets the socket to timeout after timeout milliseconds of inactivity on
the socket. By default net.Socket do not have a timeout.

When an idle timeout is triggered the socket will receive a 'timeout'
event but the connection will not be severed. The user must manually end()
or destroy() the socket.

If timeout is 0, then the existing idle timeout is disabled.

The optional callback parameter will be added as a one time listener for the
'timeout' event.

socket.setNoDelay([noDelay])

Disables the Nagle algorithm. By default TCP connections use the Nagle
algorithm, they buffer data before sending it off. Setting true for
noDelay will immediately fire off data each time socket.write() is called.
noDelay defaults to true.

socket.setKeepAlive([enable][, initialDelay])

Enable/disable keep-alive functionality, and optionally set the initial
delay before the first keepalive probe is sent on an idle socket.
enable defaults to false.

Set initialDelay (in milliseconds) to set the delay between the last
data packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default
(or previous) setting. Defaults to 0.

socket.address()

Returns the bound address, the address family name and port of the
socket as reported by the operating system. Returns an object with
three properties, e.g.
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }

socket.unref()

Calling unref on a socket will allow the program to exit if this is the only
active socket in the event system. If the socket is already unrefd calling
unref again will have no effect.

socket.ref()

Opposite of unref, calling ref on a previously unrefd socket will not
let the program exit if it’s the only socket left (the default behavior). If
the socket is refd calling ref again will have no effect.

socket.remoteAddress

The string representation of the remote IP address. For example,
'74.125.127.100' or '2001:4860:a005::68'.

socket.remoteFamily

The string representation of the remote IP family. 'IPv4' or 'IPv6'.

socket.remotePort

The numeric representation of the remote port. For example,
80 or 21.

socket.localAddress

The string representation of the local IP address the remote client is
connecting on. For example, if you are listening on '0.0.0.0' and the
client connects on '192.168.1.1', the value would be '192.168.1.1'.

socket.localPort

The numeric representation of the local port. For example,
80 or 21.

socket.bytesRead

The amount of received bytes.

socket.bytesWritten

The amount of bytes sent.

net.Socket instances are EventEmitter with the following events:

Event: ‘lookup’

Emitted after resolving the hostname but before connecting.
Not applicable to UNIX sockets.

  • err {Error | Null} The error object. See dns.lookup().
  • address {String} The IP address.
  • family {String | Null} The address type. See dns.lookup().

Event: ‘connect’

Emitted when a socket connection is successfully established.
See connect().

Event: ‘data’

  • {Buffer object}

Emitted when data is received. The argument data will be a Buffer or
String. Encoding of data is set by socket.setEncoding().
(See the Readable Stream section for more information.)

Note that the data will be lost if there is no listener when a Socket
emits a 'data' event.

Event: ‘end’

Emitted when the other end of the socket sends a FIN packet.

By default (allowHalfOpen == false) the socket will destroy its file
descriptor once it has written out its pending write queue. However, by
setting allowHalfOpen == true the socket will not automatically end()
its side allowing the user to write arbitrary amounts of data, with the
caveat that the user is required to end() their side now.

Event: ‘timeout’

Emitted if the socket times out from inactivity. This is only to notify that
the socket has been idle. The user must manually close the connection.

See also: socket.setTimeout()

Event: ‘drain’

Emitted when the write buffer becomes empty. Can be used to throttle uploads.

See also: the return values of socket.write()

Event: ‘error’

  • {Error object}

Emitted when an error occurs. The 'close' event will be called directly
following this event.

Event: ‘close’

  • had_error {Boolean} true if the socket had a transmission error

Emitted once the socket is fully closed. The argument had_error is a boolean
which says if the socket was closed due to a transmission error.

net.isIP(input)

Tests if input is an IP address. Returns 0 for invalid strings,
returns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses.

net.isIPv4(input)

Returns true if input is a version 4 IP address, otherwise returns false.

net.isIPv6(input)

Returns true if input is a version 6 IP address, otherwise returns false.