UDP / Datagram Sockets

  1. Stability: 3 - Stable

Datagram sockets are available through require('dgram').

Important note: the behavior of dgram.Socket#bind() has changed in v0.10
and is always asynchronous now. If you have code that looks like this:

  1. var s = dgram.createSocket('udp4');
  2. s.bind(1234);
  3. s.addMembership('224.0.0.114');

You have to change it to this:

  1. var s = dgram.createSocket('udp4');
  2. s.bind(1234, function() {
  3. s.addMembership('224.0.0.114');
  4. });

dgram.createSocket(type[, callback])

  • type String. Either ‘udp4’ or ‘udp6’
  • callback Function. Attached as a listener to message events.
    Optional
  • Returns: Socket object

Creates a datagram Socket of the specified types. Valid types are udp4
and udp6.

Takes an optional callback which is added as a listener for message events.

Call socket.bind() if you want to receive datagrams. socket.bind() will
bind to the “all interfaces” address on a random port (it does the right thing
for both udp4 and udp6 sockets). You can then retrieve the address and port
with socket.address().address and socket.address().port.

dgram.createSocket(options[, callback])

  • options Object
  • callback Function. Attached as a listener to message events.
  • Returns: Socket object

The options object should contain a type field of either udp4 or udp6
and an optional boolean reuseAddr field.

When reuseAddr is true socket.bind() will reuse the address, even if
another process has already bound a socket on it. reuseAddr defaults to
false.

Takes an optional callback which is added as a listener for message events.

Call socket.bind() if you want to receive datagrams. socket.bind() will
bind to the “all interfaces” address on a random port (it does the right thing
for both udp4 and udp6 sockets). You can then retrieve the address and port
with socket.address().address and socket.address().port.

Class: dgram.Socket

The dgram Socket class encapsulates the datagram functionality. It
should be created via dgram.createSocket(...)

Event: ‘message’

  • msg Buffer object. The message
  • rinfo Object. Remote address information

Emitted when a new datagram is available on a socket. msg is a Buffer and
rinfo is an object with the sender’s address information:

  1. socket.on('message', function(msg, rinfo) {
  2. console.log('Received %d bytes from %s:%d\n',
  3. msg.length, rinfo.address, rinfo.port);
  4. });

Event: ‘listening’

Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets
are created.

Event: ‘close’

Emitted when a socket is closed with close(). No new message events will be emitted
on this socket.

Event: ‘error’

  • exception Error object

Emitted when an error occurs.

socket.send(buf, offset, length, port, address[, callback])

  • buf Buffer object or string. Message to be sent
  • offset Integer. Offset in the buffer where the message starts.
  • length Integer. Number of bytes in the message.
  • port Integer. Destination port.
  • address String. Destination hostname or IP address.
  • callback Function. Called when the message has been sent. Optional.

For UDP sockets, the destination port and address must be specified. A string
may be supplied for the address parameter, and it will be resolved with DNS.

If the address is omitted or is an empty string, '0.0.0.0' or '::0' is used
instead. Depending on the network configuration, those defaults may or may not
work; it’s best to be explicit about the destination address.

If the socket has not been previously bound with a call to bind, it gets
assigned a random port number and is bound to the “all interfaces” address
('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback may be specified to detect DNS errors or for determining
when it’s safe to reuse the buf object. Note that DNS lookups delay the time
to send for at least one tick. The only way to know for sure that the datagram
has been sent is by using a callback.

With consideration for multi-byte characters, offset and length will
be calculated with respect to
byte length
and not the character position.

Example of sending a UDP packet to a random port on localhost;

  1. var dgram = require('dgram');
  2. var message = new Buffer("Some bytes");
  3. var client = dgram.createSocket("udp4");
  4. client.send(message, 0, message.length, 41234, "localhost", function(err) {
  5. client.close();
  6. });

A Note about UDP datagram size

The maximum size of an IPv4/v6 datagram depends on the MTU (Maximum Transmission Unit)
and on the Payload Length field size.

  • The Payload Length field is 16 bits wide, which means that a normal payload
    cannot be larger than 64K octets including internet header and data
    (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header);
    this is generally true for loopback interfaces, but such long datagrams
    are impractical for most hosts and networks.

  • The MTU is the largest size a given link layer technology can support for datagrams.
    For any link, IPv4 mandates a minimum MTU of 68 octets, while the recommended MTU
    for IPv4 is 576 (typically recommended as the MTU for dial-up type applications),
    whether they arrive whole or in fragments.

    For IPv6, the minimum MTU is 1280 octets, however, the mandatory minimum
    fragment reassembly buffer size is 1500 octets.
    The value of 68 octets is very small, since most current link layer technologies have
    a minimum MTU of 1500 (like Ethernet).

Note that it’s impossible to know in advance the MTU of each link through which
a packet might travel, and that generally sending a datagram greater than
the (receiver) MTU won’t work (the packet gets silently dropped, without
informing the source that the data did not reach its intended recipient).

socket.bind(port[, address][, callback])

  • port Integer
  • address String, Optional
  • callback Function with no parameters, Optional. Callback when
    binding is done.

For UDP sockets, listen for datagrams on a named port and optional
address. If address is not specified, the OS will try to listen on
all addresses. After binding is done, a “listening” event is emitted
and the callback(if specified) is called. Specifying both a
“listening” event listener and callback is not harmful but not very
useful.

A bound datagram socket keeps the node process running to receive
datagrams.

If binding fails, an “error” event is generated. In rare case (e.g.
binding a closed socket), an Error may be thrown by this method.

Example of a UDP server listening on port 41234:

  1. var dgram = require("dgram");
  2. var server = dgram.createSocket("udp4");
  3. server.on("error", function (err) {
  4. console.log("server error:\n" + err.stack);
  5. server.close();
  6. });
  7. server.on("message", function (msg, rinfo) {
  8. console.log("server got: " + msg + " from " +
  9. rinfo.address + ":" + rinfo.port);
  10. });
  11. server.on("listening", function () {
  12. var address = server.address();
  13. console.log("server listening " +
  14. address.address + ":" + address.port);
  15. });
  16. server.bind(41234);
  17. // server listening 0.0.0.0:41234

socket.bind(options[, callback])

  • options {Object} - Required. Supports the following properties:
    • port {Number} - Required.
    • address {String} - Optional.
    • exclusive {Boolean} - Optional.
  • callback {Function} - Optional.

The port and address properties of options, as well as the optional
callback function, behave as they do on a call to
socket.bind(port, [address], [callback]) .

If exclusive is false (default), then cluster workers will use the same
underlying handle, allowing connection handling duties to be shared. When
exclusive is true, the handle is not shared, and attempted port sharing
results in an error. An example which listens on an exclusive port is
shown below.

  1. socket.bind({
  2. address: 'localhost',
  3. port: 8000,
  4. exclusive: true
  5. });

socket.close()

Close the underlying socket and stop listening for data on it.

socket.address()

Returns an object containing the address information for a socket. For UDP sockets,
this object will contain address , family and port.

socket.setBroadcast(flag)

  • flag Boolean

Sets or clears the SO_BROADCAST socket option. When this option is set, UDP packets
may be sent to a local interface’s broadcast address.

socket.setTTL(ttl)

  • ttl Integer

Sets the IP_TTL socket option. TTL stands for “Time to Live,” but in this context it
specifies the number of IP hops that a packet is allowed to go through. Each router or
gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a
router, it will not be forwarded. Changing TTL values is typically done for network
probes or when multicasting.

The argument to setTTL() is a number of hops between 1 and 255. The default on most
systems is 64.

socket.setMulticastTTL(ttl)

  • ttl Integer

Sets the IP_MULTICAST_TTL socket option. TTL stands for “Time to Live,” but in this
context it specifies the number of IP hops that a packet is allowed to go through,
specifically for multicast traffic. Each router or gateway that forwards a packet
decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.

The argument to setMulticastTTL() is a number of hops between 0 and 255. The default on most
systems is 1.

socket.setMulticastLoopback(flag)

  • flag Boolean

Sets or clears the IP_MULTICAST_LOOP socket option. When this option is set, multicast
packets will also be received on the local interface.

socket.addMembership(multicastAddress[, multicastInterface])

  • multicastAddress String
  • multicastInterface String, Optional

Tells the kernel to join a multicast group with IP_ADD_MEMBERSHIP socket option.

If multicastInterface is not specified, the OS will try to add membership to all valid
interfaces.

socket.dropMembership(multicastAddress[, multicastInterface])

  • multicastAddress String
  • multicastInterface String, Optional

Opposite of addMembership - tells the kernel to leave a multicast group with
IP_DROP_MEMBERSHIP socket option. This is automatically called by the kernel
when the socket is closed or process terminates, so most apps will never need to call
this.

If multicastInterface is not specified, the OS will try to drop membership to all valid
interfaces.

socket.unref()

Calling unref on a socket will allow the program to exit if this is the only
active socket in the event system. If the socket is already unrefd calling
unref again will have no effect.

socket.ref()

Opposite of unref, calling ref on a previously unrefd socket will not
let the program exit if it’s the only socket left (the default behavior). If
the socket is refd calling ref again will have no effect.