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This page is up to date for Godot 4.1. If you still find outdated information, please open an issue.

Exporting 3D scenes

Overview

In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb file) or glTF embedded with textures (gltf + .bin + textures). This allows you to create scenes in Godot, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Godot.

Note

Only Blender 2.83 and newer can import glTF files exported by Godot.

To export a scene in the editor go to Scene > Export As… > glTF 2.0 Scene…

../../_images/gltf_godot_export.png

Limitations

There are several limitations with glTF export.

  • No support for exporting particles since their implementation varies across engines.

  • ShaderMaterials cannot be exported.

  • No support for exporting 2D scenes.