Creating the player scene Node structure Sprite animation Creating the player scene With the project settings in place, we can start working on the player-controlled character...
AnimationNodeTimeScale Description Tutorials AnimationNodeTimeScale Inherits: AnimationNode < Resource < Reference < Object A time-scaling animation node to be used w...
导航 标题栏 视图菜单 标记菜单 主视图 调整视图 Playhead 导航 标题栏 序列编辑器标题栏。 视图菜单 像往常一样,视图菜单控制编辑器的视图设置。 Sidebar N Show or hide the Sidebar . Preview as Backdrop 在主视图的背景中显示当前帧,就像在节点编辑器中一样。 ...
Auto Trim for SpriteFrame Trim Related Properties in Sprite Component Sprite Animation with offset TexturePacker Setting Auto Trim for SpriteFrame Once a texture is imported,...
Auto Trim for SpriteFrame Trim Related Properties in Sprite Component Sprite Animation with offset TexturePacker Setting Auto Trim for SpriteFrame Once a texture is imported,...
Auto Trim for SpriteFrame Trim Related Properties in Sprite Component Sprite Animation with offset TexturePacker Setting Auto Trim for SpriteFrame Once a texture is imported...
Viewport Render Settings Rendering Viewport Render Viewport rendering lets you create quick preview renders from the current viewpoint (rather than from the active camera, as ...