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  • 使其独立化

    使其独立化 使其独立化 参考 模式 物体模式 菜单 物体(Object) ‣ 关系(Relations) ‣ 使其独立化(Make Single User) 使已选或所有的物体数据块独立化,意味着,在blend文件中不再共享(关联)其它物体的数据块。 另外,它也可以创建物体的依赖的单用户副本,例如网格、曲线、材质、动画。 类型 这些操作...
  • AnimationTree

    AnimationTree Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions AnimationTree Inherits: Node < Object A node to be use...
  • AnimationTree

    AnimationTree Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions AnimationTree Inherits: Node < Object A node to be use...
  • Auto Trim for SpriteFrame

    Auto Trim for SpriteFrame Trim Related Properties in Sprite Component Sprite Animation with offset TexturePacker Setting Auto Trim for SpriteFrame Once a texture is imported,...
  • 动画播放器

    动画播放器 用法 Player Options 快捷键 Frame Cache 动画播放器 The animation player is a utility typically used for previewing rendered animations, supporting all image and video formats als...
  • 简介

    简介 使用蜡笔进行动画绘制 2D传统动画 关键帧 洋葱皮 动画选项 绘制模式 编辑模式 示例 传统动画 简介 使用蜡笔进行动画绘制 The main goal of Grease Pencil is to offer a 2D animation tool full immersed in a 3D environment. ...
  • Creating the player scene

    Creating the player scene Node structure Sprite animation Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . ...
  • API

    API .destroy() .update(mode?) .reset() .render() .stop() .resize(width?, height?) .clear() .toBase64Image(type?, quality?) .getElementsAtEventForMode(e, mode, options, useF...
  • API

    API .destroy() .update(mode?) .reset() .render() .stop() .resize(width?, height?) .clear() .toBase64Image(type?, quality?) .getElementsAtEventForMode(e, mode, options, useF...
  • AnimationTree

    AnimationTree Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions AnimationTree Inherits: Node < Object A node to be used...