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  • RigidBody2D

    RigidBody2D Description Tutorials Properties Methods Signals Enumerations Property Descriptions Method Descriptions RigidBody2D Inherits: PhysicsBody2D < CollisionObj...
  • RigidBody

    RigidBody Description Tutorials Properties Methods Signals Enumerations Property Descriptions Method Descriptions RigidBody Inherits: PhysicsBody < CollisionObject <...
  • 视图解析

    21.5 视图解析 21.5 视图解析 所有web应用的MVC框架都提供了视图相关的支持。Spring提供了一些视图解析器,它们让你能够在浏览器中渲染模型,并支持你自由选用适合的视图技术而不必与框架绑定到一起。Spring原生支持JSP视图技术、Velocity模板技术和XSLT视图等。你可以阅读文档的第22章 视图技术 一章,里面讨论了如何集成并使...
  • 使用 3D 变换

    使用 3D 变换 前言 欧拉角的问题 轴顺序 插值 对欧拉角说不 变换的介绍 操作变换 精度误差 获取信息 设置信息 用四元数插值 变换是你的朋友 使用 3D 变换 前言 如果您以前从未制作过3D游戏, 那么一开始在三维环境中进行旋转可能会让人感到困惑. 从2D来的人, 自然的思维方式就是类似于 “噢, 它就像2D旋转一样, ...
  • KinematicCollision2D

    KinematicCollision2D Description Properties Property Descriptions KinematicCollision2D Inherits: Reference < Object Collision data for KinematicBody2D collisions. D...
  • KinematicCollision2D

    KinematicCollision2D Description Properties Property Descriptions KinematicCollision2D Inherits: Reference < Object Collision data for KinematicBody2D collisions. D...
  • KinematicCollision2D

    KinematicCollision2D Description Properties Property Descriptions KinematicCollision2D Inherits: Reference < Object Collision data for KinematicBody2D collisions. D...
  • KinematicCollision

    KinematicCollision Description Properties Property Descriptions KinematicCollision Inherits: Reference < Object Collision data for KinematicBody collisions. Descrip...
  • KinematicCollision2D

    KinematicCollision2D Description Properties Property Descriptions KinematicCollision2D Inherits: Reference < Object Collision data for KinematicBody2D collisions. D...
  • Using Area2D

    Using Area2D Introduction What is an area? Area properties Overlap detection Area influence Point gravity Examples Using Area2D Introduction Godot offers a number of col...