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  • 3D Particle System

    3D Particle System Overview Basic Structure Adding the particle system Contents 3D Particle System Overview The particle system is the basis of the game engine’s special effe...
  • 3D Particle System

    3D Particle System Overview Basic Structure Adding the particle system Contents 3D Particle System Overview The particle system is the basis of the game engine’s special effe...
  • 3D Particle System

    3D Particle System Overview Basic Structure Adding the particle system Contents 3D Particle System Overview The particle system is the basis of the game engine’s special effe...
  • RigidBody2D

    RigidBody2D Description Tutorials Properties Methods Signals Enumerations Property Descriptions Method Descriptions RigidBody2D Inherits: PhysicsBody2D < CollisionOb...
  • RigidBody2D

    RigidBody2D Description Tutorials Properties Methods Signals Enumerations Property Descriptions Method Descriptions RigidBody2D Inherits: PhysicsBody2D < CollisionOb...
  • Using NavigationAgents

    Using NavigationAgents NavigationAgent Pathfinding NavigationAgent Pathfollowing Pathfollowing common problems NavigationAgent Avoidance NavigationAgent Script Templates Actor ...
  • Timescale Cloud

    Timescale Cloud Hosted TimescaleDB Accelerated performance Postgres for time-series Works with everything you know and use Timescale Cloud Timescale Cloud is a managed Times...
  • API

    API 数据结构 config 信息 tableModel 信息 tableDefine 信息 column 信息 系统工具类 pubUtils tableNameUtil 其它工具类 字符串工具类 集合工具类 API 开发API待补充,先提供java doc文档。 如果需要开发模板,可以下载其他模板工程,解压jar包,查看写...
  • Physics

    1119 2019-05-07 《Verge3D用户手册》
    Physics 物理和约束拼图 物理入门 物理(Physics) “create physics world” “create physics body” “physics body params” “apply vector” “snap body” “detect collision” and “collision_info” 约束(...
  • 使用3D变换

    使用3D变换 简介 欧拉角的问题 轴顺序 插值 对欧拉角说不 变换的介绍 操作变换 精度误差 获取信息 设置信息 用四元数插值 变换是你的朋友 使用3D变换 简介 如果您以前从未制作过3D游戏,那么一开始在三维环境中进行旋转可能会让人感到困惑.从2D来的人,自然的思维方式就是类似于 “噢,它就像2D旋转一样,只是现在旋转发...