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  • 着色器语法

    着色器语法 语法框架 CCEffect 渲染过程(Pass)可选参数 CCProgram 预处理宏定义 CCVertInput 1 CCFragOutput 自定义几何体实例化属性 WebGL 1.0 向下兼容支持 关于 UBO 内存布局 着色器语法 Cocos Creator 中的着色器(Cocos Effect)是一种基于 Y...
  • Textures

    Texture Map Assets Texture2D Adjusting the Properties of a Texture2D Sub-Asset Texture2D Properties Panel Using Texture2D TextureCube Texture Map Assets Texture mapping a...
  • Material System Overview

    Material System Overview Examples Material System Overview In the real world, all objects interact with light, and depending on the appearance of the surface of the object, t...
  • Material System Overview

    Material System Overview Examples Material System Overview In the real world, all objects interact with light, and depending on the appearance of the surface of the object, t...
  • Asset workflow

    Assets workflow Importing assets Syncing Assets Asset Configuration Information .meta File Assets in Library How to locate assets SVN or GIT syncing of assets Assets wor...
  • Asset workflow

    Assets workflow Importing assets Syncing Assets Asset Configuration Information .meta File Assets in Library How to locate assets SVN or GIT syncing of assets Assets wor...
  • Asset Workflow

    Assets workflow Importing assets Syncing Assets Asset Configuration Information .meta File Assets in Library How to locate assets SVN or GIT syncing of assets Assets work...
  • 缓动

    缓动系统 简单示例 注意事项 API 差异 特殊机制产生的差异 缓动系统 为了更友好和高效的开发,并且保持 Cocos Creator 2D 缓动系统的使用体验,Cocos Creator 3D 在 tween.js 的基础上封装了一层类似于 Cocos Creator 2D 的缓动系统的 API 使用方式,并且未来将兼容 tween.js ...
  • 网络接口

    标准网络接口 使用方法 SocketIO 标准网络接口 在 Cocos Creator 中,我们支持 Web 平台上最广泛使用的标准网络接口: XMLHttpRequest :用于短连接 WebSocket :用于长连接当然,在 Web 平台,浏览器原生就支持这两个接口,之所以说 Cocos Creator 支持,是因为在发布原生版本时,用户...
  • Hello World!

    Hello World Project Creating a new project New Scene Creation Creating Objects Adding Scripts Previewing the Scene Modifying the Camera in the Scene Hello World Project It...