What’s New in Kotlin 1.4.0 Language features and improvements SAM conversions for Kotlin interfaces Explicit API mode for library authors Mixing named and positional arguments T...
Making HTTP requests Why use HTTP? HTTP requests in Godot Preparing the scene Scripting the request Sending data to the server Setting custom HTTP headers Making HTTP requ...
Transformations Transformations Connectors can be configured with transformations to make lightweight per message modifications. Debezium provides several single message transfo...
Code Unbuffered Code Buffered Code Unescaped Buffered Code Caution Code Pug allows you to write inline JavaScript code in your templates. There are three types of code: Unb...
Variant Description Tutorials Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Variant The most important d...
Redis Configuration Supported commands Failure modes Redis Envoy can act as a Redis proxy, partitioning commands among instances in a cluster. In this mode, the goals of Env...
Tutorials and resources Where to start Video tutorials Text tutorials Devlogs Resources Tutorials and resources This is a list of third-party tutorials and resources creat...
Cocos Creator User Manual 3.7 What’s new in v3.7 User Manual sections More Cocos Creator User Manual 3.7 Welcome to use Cocos Creator 3.7! Cocos Creator is both an efficient...