CompressedTexture3D Description Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated ...
简介 简介 The first step in the rendering process is to determine and set the output settings. This includes render size, frame rate, pixel aspect ratio, output location, and file t...
Fast Refresh How It Works Error Resilience Syntax Errors Runtime Errors Limitations Tips Fast Refresh and Hooks Fast Refresh Examples Fast Refresh Demo Fast Refresh ...
Label Component Reference Label Properties Label Layout Cache Mode Use font assets Label Component Reference The Label component is used to display texts, the text can use...
Label Component Reference Label Properties Label Layout Cache Mode Use font assets Label Component Reference The Label component is used to display texts, the text can use ...
ARVRCamera Description Tutorials ARVRCamera Inherits: Camera < Spatial < Node < Object A camera node with a few overrules for AR/VR applied, such as location tracking...
API Examples API Examples You can find a number of ready-to-run examples at Iris examples repository . Using GET, POST, PUT, PATCH, DELETE and OPTIONS Parameters in path Qu...
ARVRCamera Description Tutorials ARVRCamera Inherits: Camera < Spatial < Node < Object A camera node with a few overrules for AR/VR applied, such as location trackin...
Mask Component Reference Mask Properties Type RECT ELLIPSE GRAPHICS_STENCIL IMAGE_STENCIL Mask Component Reference Mask is used to specify the range which clip the render...
Mask Component Reference Mask Properties Type RECT ELLIPSE GRAPHICS_STENCIL IMAGE_STENCIL Mask Component Reference Mask is used to specify the range which clip the render...