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  • CompressedTexture3D

    CompressedTexture3D Description Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated ...
  • 简介

    简介 简介 The first step in the rendering process is to determine and set the output settings. This includes render size, frame rate, pixel aspect ratio, output location, and file t...
  • Fast Refresh

    Fast Refresh How It Works Error Resilience Syntax Errors Runtime Errors Limitations Tips Fast Refresh and Hooks Fast Refresh Examples Fast Refresh Demo Fast Refresh ...
  • Label Reference

    Label Component Reference Label Properties Label Layout Cache Mode Use font assets Label Component Reference The Label component is used to display texts, the text can use...
  • Label Reference

    Label Component Reference Label Properties Label Layout Cache Mode Use font assets Label Component Reference The Label component is used to display texts, the text can use ...
  • ARVRCamera

    ARVRCamera Description Tutorials ARVRCamera Inherits: Camera < Spatial < Node < Object A camera node with a few overrules for AR/VR applied, such as location tracking...
  • API Examples

    API Examples API Examples You can find a number of ready-to-run examples at Iris examples repository . Using GET, POST, PUT, PATCH, DELETE and OPTIONS Parameters in path Qu...
  • ARVRCamera

    ARVRCamera Description Tutorials ARVRCamera Inherits: Camera < Spatial < Node < Object A camera node with a few overrules for AR/VR applied, such as location trackin...
  • Mask Component Reference

    Mask Component Reference Mask Properties Type RECT ELLIPSE GRAPHICS_STENCIL IMAGE_STENCIL Mask Component Reference Mask is used to specify the range which clip the render...
  • Mask Component Reference

    Mask Component Reference Mask Properties Type RECT ELLIPSE GRAPHICS_STENCIL IMAGE_STENCIL Mask Component Reference Mask is used to specify the range which clip the render...