Nodes and Components Nodes Create Nodes Components Effect of Node Properties on Components Add Additional Components Setting the visibility of nodes Set the layer property of ...
Class Phalcon\Mvc\View Constants Methods Class Phalcon\Mvc\View extends abstract class Phalcon\Di\Injectable implements Phalcon\Events\EventsAwareInterface , Phalcon\Di\I...
Optimizing 3D performance Culling Occlusion culling Other occlusion techniques 透明物体 细节程度(LOD) Billboards and imposters 使用多网格(MultiMesh) 烘焙照明 Animation and skinning Large ...
Occlusion culling Why use occlusion culling How occlusion culling works in Godot Setting up occlusion culling Automatically baking occluders (recommended) Manually placing occlu...
Occlusion culling Why use occlusion culling How occlusion culling works in Godot Setting up occlusion culling Automatically baking occluders (recommended) Manually placing occlu...
Render Pipeline Overview (Experimental) Render Pipeline Overview (Experimental) RenderPipeline is used to control the rendering process of a scene, including lighting management...
Introduction What are Components? Writing Component’s markup Passing data to a component Introduction What are Components? Components are the building blocks of Yew. They ma...
XRCamera3D Description Tutorials XRCamera3D Inherits: Camera3D < Node3D < Node < Object A camera node with a few overrules for AR/VR applied, such as location trackin...
CompressedTexture3D Description Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated ...