Fresnel Node Inputs Properties Outputs Fresnel Node The Fresnel or Dielectric Fresnel node computes how much light is reflected off a layer, where the rest will be refracte...
Attribute Node Inputs Properties Outputs Attribute Node The Attribute node allows you to retrieve attributes attached to an object or mesh. Inputs This node has no inputs...
Math Node Inputs Properties Outputs Examples Manual Z-Mask Using Sine Function to Pulsate Brightening (Scaling) a Channel Restrict Color Selection (Posterization) Math N...
Cylinder Node Inputs Properties Outputs Cylinder Node The Cylinder node generates a cylinder mesh. It is similar to the Cone node but always uses the same radius for the ci...
Cone Node Inputs Properties Outputs Cone Node The Cone node generates a cone mesh that is optionally truncated. Inputs Vertices Number of points on the circle at the top...
Raycast Node Inputs Properties Outputs Raycast Node The Raycast node intersects rays from one geometry onto another. The source geometry is defined by the context of the no...
Radius Node Inputs Properties Outputs Radius Node The Radius node outputs the radius value at each point on the evaluated geometry. For curves, this value is used for thing...
Boolean Node Inputs Properties Outputs Boolean Node The Boolean node provides a Boolean value. Inputs This node has no input sockets. Properties Single Boolean value (t...
Output Node Inputs Properties Outputs Output Node This node receives the result of the node-based texture. Inputs Color The color data that the texture renders. Proper...