Create and open a scene Create a scene Open a scene in the Scene Editor Tip Use the Scene Editor See also Create and open a scene BeginnerLevel Designer When you create a...
降噪 选项 注释和问题 示例 降噪 参考 面板 视图层 ‣ 降噪 降噪使用渲染过程中收集的信息(称为特征传递)过滤生成的图像,以去除噪点,同时尽可能保留视觉细节。 Note 降噪面板仅适用于Cycles渲染引擎。 To use the option, enable it in the render layers tab of the...
Thread-safe APIs Threads Global scope Scene tree Rendering GDScript arrays, dictionaries Resources Thread-safe APIs Threads Threads are used to balance processing power a...
ARVRCamera Description Tutorials ARVRCamera Inherits: Camera < Spatial < Node < Object A camera node with a few overrules for AR/VR applied, such as location tracking...
Using UV Maps Using the Test Grid Modifying Your Image Texture Using UV Maps Sooner or later, you may want to use an image texture on your model. The UV Editor allows you to m...
Using UV Maps Using the Test Grid Modifying Your Image Texture Using UV Maps Sooner or later, you may want to use an image texture on your model. The UV Editor allows you to m...
2D antialiasing Introduction Antialiasing property in Line2D and custom drawing Multisample antialiasing (MSAA) 2D antialiasing See also Godot also supports antialiasing in ...
2D antialiasing Introduction Antialiasing property in Line2D and custom drawing Multisample antialiasing (MSAA) Up to date This page is up to date for Godot 4.1 . If you sti...