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  • Label Reference

    Label Component Reference Label Properties Label Layout Cache Mode Use font assets Label Component Reference The Label component is used to display texts, the text can use...
  • GPU渲染

    GPU渲染 支持的硬件 Nvidia CUDA OptiX AMD 支持特性和限制 常见问题 为什么在渲染过程中Blender没有反应? 为什么场景是通过CPU渲染的,而不是GPU? 多个GPU可以用于渲染吗? 多个GPU能够增加显存容量吗? What renders faster, Nvidia or AMD, CUDA, OptiX ...
  • Data Fetching

    Data Fetching The fetch hook Usage Fetching data Changing fetch behavior Accessing the fetch state Listening to query string changes Caching Error handling Using activated h...
  • 简介

    简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally suppo...
  • 简介

    简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally suppo...
  • Introduction

    Introduction Introduction Since version 2.75, Blender has come with a new feature called Multi-View.Multi-View is a complete tool set for working with stereoscopic rendering ...
  • 网格到体积修改器

    网格到体积修改器 选项 例子 网格到体积修改器 The Mesh to Volume modifier uses a mesh to create a new volume grid. All previously existing volume grids on the volume object are discarded. So this m...
  • 网格到体积修改器

    网格到体积修改器 选项 例子 网格到体积修改器 The Mesh to Volume modifier uses a mesh to create a new volume grid. All previously existing volume grids on the volume object are discarded. So this m...
  • Mesh to Volume Modifier

    Mesh to Volume Modifier Options Example Mesh to Volume Modifier The Mesh to Volume modifier uses a mesh to create a new volume grid. All previously existing volume grids on t...
  • Manage entities

    629 2019-10-03 《Xenko v3.0 manual》
    Manage entities Overview Entity Processor Entity System Manage entities Overview User usually want to manipulate Component contained in a specific entity, while engine wan...