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  • Tween Interface

    Tween Interface Properties and Interface Interface Static Interface Utility Function Example Caveats Tween Interface Properties and Interface Interface Interface Descrip...
  • Refine Tracking Solution

    92 2024-06-27 《Blender 4.1 Manual》
    Refine Tracking Solution Activation Usage Refine Tracking Solution When solving for camera motion, narrowing down the solve error by hand can be a really frustrating task. Set...
  • PhysicsDirectSpaceState2DExtension

    PhysicsDirectSpaceState2DExtension Description Methods Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please ...
  • Object

    Object Visibility Shadow Catcher Ray Visibility Culling Motion Blur Object Visibility Reference Panel: Object ‣ Visibility See also There are several other genera...
  • PhysicsBody3D

    PhysicsBody3D Description Tutorials Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outd...
  • PhysicsBody3D

    PhysicsBody3D Description Tutorials Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outd...
  • 运动路径

    运动路径 选项 显示 例子 运动路径 参考 编辑器 3D Viewport, Properties 模式 物体模式 面板 Properties ‣ Object Properties ‣ Motion Paths 参考 编辑器 3D Viewport, Properties 模式 姿态模式 面板 Properties ‣...
  • Introduction

    71 2024-06-27 《Blender 4.1 Manual》
    Introduction Pose Bone Collections Motion Paths Inverse Kinematics Custom Properties Introduction The Armature tab in Properties contains various panels gathering the armat...
  • Transition Property

    Transition Property Quick reference Basic usage Controlling transitioned properties Prefers-reduced-motion Applying conditionally Hover, focus, and other states Breakpoints an...
  • PhysicsBody3D

    PhysicsBody3D Description Tutorials Properties Methods Property Descriptions Method Descriptions PhysicsBody3D Inherits: CollisionObject3D < Node3D < Node < Object ...