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  • Surface Deform Modifier

    22 2024-08-11 《Blender 4.2 Manual》
    Surface Deform Modifier Options Example Surface Deform Modifier The Surface Deform modifier allows an arbitrary mesh surface to control the deformation of another, essentially...
  • 导入 - 导出

    导入 - 导出 导入 - 导出 节点着色器的导入与导出 3D-Coat 应用链接 Atomic Blender (PDB/XYZ) BioVision Motion Capture (BVH) AutoCAD DXF Camera Animation 图纸模型 Pointcache (pc2) FBX 图像为平面 导入调色...
  • 导入 - 导出

    导入 - 导出 导入 - 导出 节点着色器的导入与导出 3D-Coat 应用链接 Atomic Blender (PDB/XYZ) BioVision Motion Capture (BVH) AutoCAD DXF Camera Animation 图纸模型 Pointcache (pc2) FBX 图像为平面 导入调色...
  • Scene Time Node

    Scene Time Node 输入 属性 输出 Scene Time Node Scene Time node. The Scene Time node outputs the current time in the scene’s animation in units of seconds or frames. 输入 该节点没有输入...
  • Scene Time Node

    Scene Time Node 输入 属性 输出 Scene Time Node Scene Time node. The Scene Time node outputs the current time in the scene’s animation in units of seconds or frames. 输入 该节点没有输入...
  • Determining The Query Optimizer In Use

    Determining The Query Optimizer In Use Example Determining The Query Optimizer In Use When GPORCA is enabled, you can determine if HAWQ is using GPORCA or is falling back to t...
  • Using AnimationTree

    Using AnimationTree Introduction Creating an AnimationTree Creating a tree Blend tree Blend2 / Blend3 OneShot Seek TimeScale Transition BlendSpace2D BlendSpace1D StateMac...
  • Renderer Module

    Renderer Particle Renderer Renderer The renderer module is used to generate the data needed for particle rendering. Property Description RenderMode Set a particle patch gen...
  • Solve

    43 2024-06-27 《Blender 4.1 Manual》
    Solve Plane Track Solve Cleanup Geometry Orientation Scene Setup Solve Plane Track See Create Plane Track . Solve Tripod Tripod Motion can be used for footage where th...
  • KinematicBody

    KinematicBody Description Tutorials Properties Methods Property Descriptions Method Descriptions KinematicBody Inherits: PhysicsBody < CollisionObject < Spatial < ...