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  • 网格序列缓存修改器

    网格序列缓存修改器 选项 时间 速度 网格序列缓存修改器 The Mesh Sequence Cache modifier loads data from Alembic and USD files. It supports static meshes, but is mostly used to load animated meshes. ...
  • Renderer Module

    Particle Renderer Particle Renderer The particle rendering part is controlled by ParticleSystemRenderer , which is divided into CPU renderer and GPU renderer . The CPU rendere...
  • 介绍

    介绍 遮罩数据块类型 标题栏 Menus Controls 介绍 遮罩可以在”图像”和”视频片段”编辑器中创建,使用方法为将标题中的模式更改为“遮罩”。这将向编辑器面板添加各种工具和属性,同时隐藏与遮罩交互不需要的其他工具和属性。 Masks have many purposes. They can be used in a motion ...
  • Solve

    39 2024-08-11 《Blender 4.2 Manual》
    Solve Plane Track Solve Cleanup Geometry Orientation Scene Setup Solve Plane Track See Create Plane Track . Solve Tripod Tripod Motion can be used for footage where th...
  • Scene Time Node

    Scene Time Node 输入 属性 输出 Scene Time Node The Scene Time node outputs the current time in the scene’s animation in units of seconds or frames. 输入 该节点没有输入项。 属性 这个节点没有属性。 ...
  • Introduction to Stream Processing

    Introduction to Stream Processing Introduction to Stream Processing Fluent Bit is a fast and flexible Log processor that aims to collect, parse, filter and deliver logs to re...
  • Introduction to Stream Processing

    Introduction to Stream Processing Introduction to Stream Processing Fluent Bit is a fast and flexible Log processor that aims to collect, parse, filter and deliver logs to re...
  • Object

    75 2024-06-27 《Blender 4.1 Manual》
    Object Object Friction The friction of the surrounding medium. Generally friction dampens a movement. The larger the friction, the more viscous is the medium. Friction always a...
  • 导入 - 导出

    导入 - 导出 导入 - 导出 节点着色器的导入与导出 3D-Coat 应用链接 Atomic Blender (PDB/XYZ) BioVision Motion Capture (BVH) AutoCAD DXF Camera Animation 图纸模型 Pointcache (pc2) FBX 图像为平面 导入调...
  • 2.16 CharacterController

    CharacterController 角色控制器 示例: CharacterController.Move 移动 CharacterController.SimpleMove 简单移动 CollisionFlags 碰撞标识 CharacterController 角色控制器 角色控制器让你在受制于碰撞的情况下很容易的进行运动,而不用处理刚...