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  • 3D Effect:RimLight

    3D Effect:RimLight Material and effect creation CCEffect Vertex shader Fragment shader 3D Effect:RimLight This article will demonstrate how to write a shader (Cocos Effect) ...
  • 11.13. GIMPressionist

    11.13. GIMPressionist 11.13.1. Overview 11.13.2. Activating the filter 11.13.3. Options 11.13.3.1. Preview 11.13.3.2. Presets tab 11.13.3.3. Paper tab 11.13.3.4. Brush tab 11...
  • Vector3

    Vector3 Description Tutorials Properties Methods Constants Property Descriptions Method Descriptions Vector3 Vector used for 3D math. Description 3-element structure th...
  • 粒子组(Particle Group)

    粒子组(Particle Group) 粒子组(Particle Group) 在本章开始时,我们已经介绍过粒子组了,默认下,粒子都属于空组(””)。使用GroupGoal控制器可以改变粒子组。为了实现可视化,我们创建了一个烟花示例,火箭进入,在空中爆炸形成壮观的烟火。 这个例子分为两部分。第一部分叫做“发射时间(Launch Time)”连接...
  • Toon BSDF

    62 2024-06-27 《Blender 4.1 Manual》
    Toon BSDF Inputs Properties Outputs Examples Toon BSDF Cycles Only The Toon BSDF is used to create Diffuse and Glossy materials with cartoon light effects. Inputs Color...
  • Cameras

    57 2024-06-27 《Blender 4.1 Manual》
    Cameras Panoramic Cameras Equirectangular Equiangular Cubemap Face Fisheye Fisheye Lens Polynomial Mirror Ball Cameras Panoramic Cameras Cycles supports several types of ...
  • Spotlights

    Spotlights Spotlight Properties Spotlights A Spotlight is a cone-shaped beam of light emitted from a point in one direction, similar to the light produced by a flashlight or s...
  • 矢量旋转节点

    矢量旋转节点 输入 属性 输出 示例 矢量旋转节点 矢量旋转节点 提供了围绕支点( *中心 )旋转一个矢量的能力。 输入 矢量 旋转视图后。 中心 旋转 轴向 Axis to rotate around. 角度 Angle to rotate the input vector by. 旋转 When Type is s...
  • 矢量旋转节点

    矢量旋转节点 输入 属性 输出 示例 矢量旋转节点 矢量旋转节点 提供了围绕支点( *中心 )旋转一个矢量的能力。 输入 矢量 旋转视图后。 中心 旋转 轴向 Axis to rotate around. 角度 Angle to rotate the input vector by. 旋转 When Type is s...
  • Basis

    Basis Description Tutorials Properties Methods Constants Property Descriptions Method Descriptions Basis 3×3 matrix datatype. Description 3×3 matrix used for 3D rotat...