Platform libraries Overview POSIX bindings Popular native libraries Availability by default Examples Platform libraries Overview To provide access to user’s native opera...
Switching runtimes Switching runtimes In OpenXR, it is standard for each runtime to implement a mechanism to make it the current runtime. In Steam, the Oculus application or Win...
用法 Introduction Views Setup Camera Viewport Stereo 3D Display OpenGL Preview Rendering and UV/Image Editor Image Formats Final Considerations Window Stereo 3D Display Disp...
ImmediateMesh Description Tutorials Methods Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an is...
ImmediateMesh Description Tutorials Methods Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an is...