Particle systems (3D) Introduction Particles Emitters Node overview Basic usage Advanced topics Up to date This page is up to date for Godot 4.0 . If you still find outda...
Exporting 3D scenes Overview Limitations Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Exporting 3D scen...
3D rendering limitations Introduction Texture size limits Color banding Depth buffer precision Transparency sorting Multi-sample antialiasing Up to date This page is up to...
Using Physics Using Physics In order to introduce how to use physics better, the following modules will be introduced: Module Description Collision Component Introduces the de...
3D Particle System Overview Basic Structure Adding the particle system Contents 3D Particle System Overview The particle system is the basis of the game engine’s special effe...
Raycast Detection Constructing a Ray Interface Introduction Getting Results Information Stored By Results Raycast Detection Raycast detection is a very important function a...
Collision Component Getting the Collider Component Collider and Trigger The relationship between Collider and RigidBody How Elements Are Composed attachedRigidbody property of...