Optimizing 3D performance Culling Occlusion culling Other occlusion techniques Transparent objects Level of detail (LOD) Billboards and imposters Use instancing (MultiMesh) ...
3D rendering limitations 简介 Texture size limits 带状颜色 深度缓冲精度 Transparency sorting Multi-sample antialiasing 3D rendering limitations 简介 Due to their focus on performance...
Using 3D transforms Introduction Problems of Euler angles Axis order Interpolation Say no to Euler angles Introducing transforms Manipulating transforms Precision errors Obt...
3D gizmo plugins Introduction The EditorNode3DGizmoPlugin Simple approach Alternative approach Work in progress The content of this page was not yet updated for Godot 4.1 a...
Collision shapes (3D) Primitive collision shapes Convex collision shapes Concave or trimesh collision shapes Performance caveats Up to date This page is up to date for Godo...
Retargeting 3D Skeletons To share animations among multiple Skeletons Options for Retargeting Bone Map Remove Tracks Except Bone Transform Unimportant Positions Unmapped Bones ...