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  • Backup and Restore Sharded Clusters

    467 2019-12-01 《MongoDB v4.2 Manual》
    Backup and Restore Sharded Clusters Backup and Restore Sharded Clusters The following tutorials describe backup and restoration for sharded clusters: Tip mongodump and mong...
  • Spine 骨骼动画资源

    骨骼动画资源(Spine) 导入骨骼动画资源 创建骨骼动画资源 骨骼动画资源(Spine) 骨骼动画资源是由 Spine 所导出的数据格式(Creator v2.0.7 及以下支持 Spine v2.5,Creator v2.0.8 及以上支持 Spine v3.6)。 导入骨骼动画资源 骨骼动画所需资源有: .json 骨骼数据 ...
  • Assets

    About Assets Assets Manager Assets Workflow Common Assets type workflow Asset Manager About Assets This section will introduce the overall workflow of the assets in Cocos Cr...
  • Asset System

    About Assets Assets Manager Assets Workflow Common Assets type workflow Asset Manager About Assets This section will introduce the overall workflow of the assets in Cocos Cr...
  • 贴图资源

    图像资源(Texture) 导入图像资源 Texture 属性 Premultiply Alpha 寻址模式 过滤方式 Texture 和 SpriteFrame 资源类型 使用 SpriteFrame 性能优化注意事项 图像资源(Texture) 图像资源又经常被称作贴图、图片,是游戏中绝大部分图像渲染的数据源。图像资源一般由图像处...
  • Viewport

    Viewport Description Tutorials Properties Methods Signals Enumerations Property Descriptions Method Descriptions Viewport Inherits: Node < Object Creates a sub-vie...
  • Spine 骨骼动画资源

    骨骼动画资源(Spine) 导入骨骼动画资源 创建骨骼动画 骨骼动画资源(Spine) 骨骼动画资源是由 Spine 所导出的数据格式(Creator v2.0.7 及以下支持 Spine v2.5,Creator v2.0.8~v2.1 支持 Spine v3.6,Creator v2.2.0 及以上支持 Spine v3.7)。 导入...
  • Viewport

    Viewport Description Tutorials Properties Methods Signals Enumerations Property Descriptions Method Descriptions Viewport Inherits: Node < Object Creates a sub-vie...
  • SkinnedMeshRenderer

    Skeletal animation Pre-baked Skeletal Animation System Real-time calculated Skeletal Animation System Selection and best practice of two systems Skinning algorithm Socket syste...
  • DragonBones ArmatureDisplay 组件参考

    DragonBones(龙骨)ArmatureDisplay 组件参考 DragonBones 属性 DragonBones 换装 DragonBones 挂点与碰撞检测 DragonBones(龙骨)ArmatureDisplay 组件参考 ArmatureDisplay 组件可以对 DragonBones(龙骨)资源进行渲染和播放。 ...