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  • 系统。列

    系统。列 Help wanted! The following content of this documentation page has been machine-translated. But unlike other websites, it is not done on the fly. This translated text lives ...
  • 系统。磁盘

    系统。磁盘 系统。storage_policies Help wanted! The following content of this documentation page has been machine-translated. But unlike other websites, it is not done on the fly. This ...
  • Codecs

    Codecs Format Schema Schema Registry Schema Registry API Codecs The eKuiper uses a map based data structure internally during computation, so source/sink connections to exte...
  • Business services

    Business Service What’s the major difference between EMQX Enterprise and EMQX? Does EMQX provide consulting service? Business Service What’s the major difference between EMQX...
  • Featured

    Featured tutorials OpenFaaS deployment guides for Kubernetes Ecosystem & use-case OpenFaaS Cloud Service Mesh Workshop / labs ARM / Raspberry Pi Community and more Featur...
  • 系统.活动

    系统。活动 Help wanted! The following content of this documentation page has been machine-translated. But unlike other websites, it is not done on the fly. This translated text lives...
  • 系统.列

    系统。列 Help wanted! The following content of this documentation page has been machine-translated. But unlike other websites, it is not done on the fly. This translated text lives ...
  • 5 面向对象编程

    面向对象编程 面向对象编程 JavaScript的所有数据都可以看成对象,那是不是我们已经在使用面向对象编程了呢? 当然不是。如果我们只使用Number 、Array 、string 以及基本的{…} 定义的对象,还无法发挥出面向对象编程的威力。 JavaScript的面向对象编程和大多数其他语言如Java、C#的面向对象编程都不太一样。如果你熟...
  • Input

    73 2024-06-26 《Blender 4.1 Manual》
    Input Keyboard Mouse Touchpad Tablet NDOF Input In the Input preferences, you can customize how Blender reacts to the mouse and keyboard as well as define your own keymap. ...
  • 创建敌人

    创建敌人 节点设置 敌人的脚本 创建敌人 是时候去做一些玩家必须躲避的敌人了. 它们的行为很简单: 怪物将随机生成在屏幕的边缘, 沿着随机的方向直线移动. 我们将创建一个 Mob 的怪物场景,以便在游戏中独立实例化出任意数量的怪物。 节点设置 点击“场景 -> 新建场景”,然后添加以下节点: RigidBody2D (名为 Mob ) ...