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  • 网格序列缓存修改器

    网格序列缓存修改器 选项 网格序列缓存修改器 The Mesh Sequence Cache modifier loads data from Alembic and USD files. It supports static meshes, but is mostly used to load animated meshes. Despite ...
  • 引擎和内存

    渲染引擎 内存 渲染引擎 SpriteJS Next 支持多引擎,在较新的浏览器中,默认优先采用 webgl2 引擎渲染,如果不支持 webgl2 会降级为 webgl,如果不支持 webgl,会再降级为 canvas2d。 我们也可以通过Scene或者Layer的参数指定渲染引擎。 在与某些第三方库联合使用的时候,我们可能需要根据第三方库的支...
  • Scene Time Node

    37 2024-08-11 《Blender 4.2 Manual》
    Scene Time Node Inputs Properties Outputs Scene Time Node The Scene Time node outputs the current time in the scene’s animation in units of seconds or frames. Inputs This...
  • 噪波

    噪波 噪波 参考 类型 域 面板 物理 ‣ 流体 ‣ 噪波 Adding noise to the gas simulation creates a finer detailed looking simulation on top of the base. This makes it possible to add more details...
  • AnimationTree

    AnimationTree Introduction Creating an AnimationTree Creating a tree Blend tree Blend2 / Blend3 OneShot Seek TimeScale Transition BlendSpace2D BlendSpace1D StateMachine ...
  • 动态模糊

    动态模糊 例子 动态模糊 参考 面板 渲染 ‣ 运动模糊 Blender动画默认渲染为 完全静止 的图像序列。尽管这对定格和延时动画很棒,但这不够真实,因为高速移动的物体在运动方向看起来是模糊的,不管是在电影单帧或现实世界的摄影中。 Note 运动模糊仅适用于最终渲染并且不会显示在在视口及 视口渲染 。 位置 控制在什么时候快门相对于框...
  • Render Settings

    44 2024-08-11 《Blender 4.2 Manual》
    Render Settings Render Settings Grease Pencil Sampling Adaptive Sampling Denoising Path Guiding Lights Advanced Light Paths Ray Types Bounce Control Transparency S...
  • Global Events

    Global System Events The difference between node events and global mouse and touch events How to define the input events Keyboard events Device motion Global System Events ...
  • Global Events

    Global System Events The difference between node events and global mouse and touch events How to define the input events Keyboard events Device motion Global System Events I...
  • Global Events

    Global System Events The difference between node events and global mouse and touch events How to define the input events Keyboard events Device motion Global System Events ...