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  • Playing Media

    985 2021-10-08 《Qt6 QML Book》
    Playing Media Playing audio Playing a video Controlling the playback The volume slider Play / Pause Interactive progress slider The media status Playing Media The most ba...
  • HTTP请求(HTTP Requests)

    HTTP请求(HTTP Requests) 11.3.1 Flickr调用(Flickr Call) HTTP请求(HTTP Requests) 从c++方面来看,Qt中完成http请求通常是使用QNetworkRequest和QNetworkReply,然后使用Qt/C++将响应推送到集成的QML。所以我们尝试使用QtQuick的工具给我们的网络...
  • 顶点着色器(Vertex Shader)

    顶点着色器(Vertex Shader) 顶点着色器(Vertex Shader) 顶点着色器用来操作ShaderEffect提供的顶点。正常情况下,ShaderEffect有4个顶点(左上top-left,右上top-right,左下bottom-left,右下bottom-right)。每个顶点使用vec4类型记录。为了实现顶点着色器的可视化,我...
  • 附录:本书由来与修订历史

    附录:本书由来 {#history-lesson} 本书目前的状态 附录:修订历史 {#revision-history} 附录:本书由来 {#history-lesson} 我第一次使用 Python 是因为我需要为我所编写的 “钻石(Diamond)”程序编写一个安装程序,这样我就能让安装过程更加便捷。我必须要在 Qt 库的 Python 与...
  • 地面站

    1869 2018-03-15 《PX4中文维基》
    QGroundControl 任务规划 任务飞行 参数设置 安装 从源代码编译 QGroundControl 官网英文原文地址:http://dev.px4.io/qgroundcontrol-intro.html QGroundControl是一个基于PX4自动驾驶仪配置和飞行的应用程序。 并且跨平台支持所有的主流操作系统: 手机...
  • Supported Video & Audio Formats

    113 2024-06-27 《Blender 4.1 Manual》
    Supported Video & Audio Formats Video Formats FFmpeg Containers FFmpeg Video Codecs FFmpeg Audio Codecs Known Limitations Video Output Size Supported Video & Audio Formats...
  • Memory Allocation

    Memory allocation C++ Other ways of allocating memory Rust Box Cell RefCell Reference Counting objects Rc Arc Memory allocation This section is concerned with memory a...
  • Introduction to editor development

    Introduction to editor development Technical choices Directory structure Editor dependencies in scene/ files Development tips Introduction to editor development On this pa...
  • Introduction to editor development

    Introduction to editor development Technical choices Directory structure Editor dependencies in scene/ files Development tips Introduction to editor development On this pag...
  • Introduction to editor development

    Introduction to editor development Technical choices Directory structure Editor dependencies in scene/ files Development tips Introduction to editor development On this pa...