Optimizing 3D performance Culling Occlusion culling Other occlusion techniques Transparent objects Level of detail (LOD) Billboards and imposters Use instancing (MultiMesh) ...
3D rendering limitations 简介 Texture size limits 带状颜色 深度缓冲精度 Transparency sorting Multi-sample antialiasing 3D rendering limitations 简介 Due to their focus on performance...
Using 3D transforms Introduction Problems of Euler angles Axis order Interpolation Say no to Euler angles Introducing transforms Manipulating transforms Precision errors Obt...
Importing 3D scenes Godot scene importer Exporting DAE files from Maya and 3DS Max Exporting glTF 2.0 files from Blender Exporting DAE files from Blender Exporting ESCN files fr...