Compiling for Android Note Requirements Setting up the buildsystem Building the export templates Adding support for x86 devices Cleaning the generated export templates Using ...
Introduction Before you start About Godot Engine About the documentation Organization of the documentation Introduction func _ready (): $Label . text = "Hello world...
Compiling for the Web Requirements Building export templates GDExtension Building the editor Up to date This page is up to date for Godot 4.0 . If you still find outdated i...
Bisecting regressions What is bisecting? Using official builds to speed up bisecting The Git bisect command Determine the commit hashes Build the engine Run the engine Up t...
Migrating to a new version Migrating to a new version Godot loosely follows a semantic versioning system, where compatibility is assumed between minor and patch releases, while...
Introduction to editor development Technical choices Directory structure Editor dependencies in scene/ files Development tips Introduction to editor development On this pag...