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  • 扩展 Terraform 插件

    扩展 Terraform 插件 扩展 Terraform 插件 Terraform Controller 是为 KubeVela 提供部署和管理云资源的核心控制器。 它已经支持一些云供应商 ,包括 AWS、Azure、GCP、阿里云,腾讯云,百度云等等。 但 KubeVela 只支持部分云供应商 的 Terraform Addons。 本指南将告诉...
  • 扩展 Terraform 插件

    扩展 Terraform 插件 版本:v1.3 扩展 Terraform 插件 Terraform Controller 是为 KubeVela 提供部署和管理云资源的核心控制器。 它已经支持一些云供应商 ,包括 AWS、Azure、GCP、阿里云,腾讯云,百度云等等。 但 KubeVela 只支持部分云供应商 的 Terraform Addons...
  • Textures

    Textures More Reference Textures A texture is a displayable image, or a piece of intermediate data used for computation, which is mapped to the surface of a rendered object via...
  • Textures

    Textures More Reference Textures A texture is a displayable image, or a piece of intermediate data used for computation, which is mapped to the surface of a rendered object via...
  • Essentials

    Installation Introduction The Vue Instance Template Syntax Computed Properties and Watchers Class and Style Bindings Conditional Rendering List Rendering Event Handling Fo...
  • System

    72 2024-06-26 《Blender 4.1 Manual》
    System Cycles Render Device Operating System Settings Memory & Limits Video Sequencer Sound System The System section allows you to set graphics card options, memory limits...
  • Optimizing 3D performance

    Optimizing 3D performance Culling Occlusion culling Portal Rendering Other occlusion techniques Transparent objects Level of detail (LOD) Billboards and imposters Use instan...
  • 7. Components lifecycle

    7. Components lifecycle 7.1. Lifecycle stages of a component 7.2. Hook methods for component lifecycle 7.3. Initialization stage 7.4. Rendering stage 7.4.1. Method onConfigure ...
  • Sprite Component Reference

    Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way to...
  • Sprite Component Reference

    Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way to...