Textures More Reference Textures A texture is a displayable image, or a piece of intermediate data used for computation, which is mapped to the surface of a rendered object via...
Textures More Reference Textures A texture is a displayable image, or a piece of intermediate data used for computation, which is mapped to the surface of a rendered object via...
Installation Introduction The Vue Instance Template Syntax Computed Properties and Watchers Class and Style Bindings Conditional Rendering List Rendering Event Handling Fo...
System Cycles Render Device Operating System Settings Memory & Limits Video Sequencer Sound System The System section allows you to set graphics card options, memory limits...
Optimizing 3D performance Culling Occlusion culling Portal Rendering Other occlusion techniques Transparent objects Level of detail (LOD) Billboards and imposters Use instan...
Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way to...
Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way to...