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  • Flow

    100 2024-06-27 《Blender 4.1 Manual》
    Flow Settings Flow Source Initial Velocity Texture Flow Fluid Flow types are used to add or remove fluid to a domain object. Flow objects should be contained within the doma...
  • 粒子系统(续)

    1395 2019-05-26 《Qt 学习之路 2》
    上一章 我们介绍了粒子的旋转。粒子的旋转作用于每一个粒子,除此之外,我们还可以设置粒子轨迹的方向。轨迹取决于一个指定的向量空间,该向量空间定义了粒子的速度和加速度,以及一个随机的方向。QML 提供了三个不同的向量空间,用于定义粒子的速度和加速度: PointDirection :使用 x 和 y 值定义的方向 AngleDirection :使用角度定...
  • Particle shaders

    Particle shaders Render modes Built-ins Global built-ins Start and Process built-ins Start built-ins Process built-ins Process functions Up to date This page is up to dat...
  • KinematicBody

    KinematicBody Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions KinematicBody Inherits: PhysicsBody < CollisionObject < ...
  • NavigationAgent2D

    NavigationAgent2D Description Properties Methods Signals Property Descriptions Method Descriptions NavigationAgent2D Inherits: Node < Object 2D agent used in navigati...
  • Particle shaders

    Particle shaders Render modes Built-ins Global built-ins Start and Process built-ins Start built-ins Process built-ins Process functions Up to date This page is up to dat...
  • ParticleProcessMaterial

    ParticleProcessMaterial Description Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you st...
  • VisualShaderNodeParticleAccelerator

    VisualShaderNodeParticleAccelerator Description Properties Enumerations Property Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated ...
  • 流 设置 流来源 Initial Velocity 纹理 流 Fluid Flow types are used to add or remove fluid to a domain object. Flow objects should be contained within the domain’s Bounding Box in or...
  • 流 设置 流来源 Initial Velocity 纹理 流 Fluid Flow types are used to add or remove fluid to a domain object. Flow objects should be contained within the domain’s bounding box in or...