Split Node Inputs Properties Outputs Examples Split Node The Split node combines two images for side-by-side display. Typically used in combination with the Viewer Node . ...
Inpaint Node Inputs Properties Outputs Examples Inpaint Node The Inpaint node is used to extend borders of an image into transparent or masked regions. This can be useful ...
Exposure Node Inputs Properties Outputs Examples Exposure Node The Exposure Node adjusts the brightness of an image using a camera exposure parameter. See also The expos...
Value Node Inputs Properties Outputs Example Value Node The Value Node is a simple node to input numerical values to other nodes in the tree. Inputs This node has no inp...
Mix Node Inputs Properties Outputs Examples Mix Node The Mix Node mixes values, colors and vectors inputs using a factor to control the amount of interpolation. The Color mo...
Light Node Inputs Properties Outputs Light Node The Light Output node is used to output light information to a light object. Inputs Surface Shading for the surface of th...
Wireframe Node Inputs Properties Outputs Examples Wireframe Node The Wireframe node is used to retrieve the edges of an object as it appears to Cycles. As meshes are trian...
Tangent Node Inputs Properties Outputs Tangent Node The Tangent node generates a tangent direction for the Anisotropic BSDF. Inputs This node has no inputs. Properties ...
Bevel Node Inputs Properties Outputs Examples Bevel Node Cycles Only The Bevel shader node can be used for rendering rounded corners. Like bump mapping, this does not mod...
Setting up Node Selector for Longhorn Setting up Node Selector During installing Longhorn Setting up Node Selector After Longhorn has been installed History Node Selector If ...