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  • (un)Installing your Plugin

    (un)Installing your plugin Packaging sources Install the plugin Via LuaRocks from the created ‘rock’ Via LuaRocks from the source archive Manually Multiple plugins Load the p...
  • (un)Installing your Plugin

    (un)Installing your plugin Packaging sources Install the plugin Via LuaRocks from the created ‘rock’ Via LuaRocks from the source archive Manually Multiple plugins Load the p...
  • (un)Installing your plugin

    Plugin Development - (un)Installing your plugin Packaging sources Install the plugin Via LuaRocks from the created ‘rock’ Via LuaRocks from the source archive Manually Multiple ...
  • (un)Installing your plugin

    Plugin Development - (un)Installing your plugin Packaging sources Install the plugin Via LuaRocks from the created ‘rock’ Via LuaRocks from the source archive Manually Multiple ...
  • 4.1 – The Stack

    4.1 – The Stack 4.1.1 – Stack Size 4.1.2 – Valid and Acceptable Indices 4.1 – The Stack Lua uses a virtual stack to pass values to and from C. Each element in this stack repr...
  • 2.5 – Garbage Collection

    2.5 – Garbage Collection 2.5.1 – Garbage-Collection Metamethods 2.5.2 – Weak Tables 2.5 – Garbage Collection Lua performs automatic memory management. This means that you do ...
  • 8. 与之前版本不兼容的地方

    3098 2019-03-02 《Lua 5.3 参考手册》
    8 – 与之前版本不兼容的地方 8.1 – 语言的变更 8.2 – 库的变更 8.3 – API 的变更 8 – 与之前版本不兼容的地方 这里我们列出了把程序从 Lua 5.2 迁移到 Lua 5.3 会碰到的不兼容的地方。你可以在编译 Lua 时定义一些恰当的选项(参见文件 luaconf.h ),来回避一些不兼容性。然而,这些兼容选项以后会...
  • 第三章 XLua教程

    4121 2019-04-08 《Lua程序设计》
    xLua教程 Lua文件加载 一、执行字符串 二、加载Lua文件 三、自定义Loader C#访问Lua 一、获取一个全局基本数据类型 二、访问一个全局的table 三、访问一个全局的function Lua调用C new C#对象 C#创建Lua全局变量 C#传参数到Lua 访问C#静态属性,方法 访问C#成员属性,方法 父类属...