书栈网 · BookStack 本次搜索耗时 0.027 秒,为您找到 998 个相关结果.
  • Migration

    Auto Migration Migrator Interface CurrentDatabase Tables Columns Views Constraints Indexes Constraints Atlas Integration Other Migration Tools Auto Migration Automatic...
  • Sprite 组件参考

    Sprite 组件参考 Sprite 属性 渲染模式 填充模式(Filled) Fill Range 填充范围补充说明 Sprite 组件参考 Sprite(精灵)是 2D 游戏中最常见的显示图像的方式,在节点上添加 Sprite 组件,就可以在场景中显示项目资源中的图片。 点击属性检查器 下面的添加组件 按钮,然后从添加渲染组件 中选...
  • Sprite Frames

    Sprite Frame Assets Importing Sprite Frame Assets Property Packable Using a Sprite Frame The object contained in the container is using textures The container contains objects ...
  • Support

    Get Help and Support Official Medias Send Issues and Feedbacks Third-party tools you may need Code IDE Tools for texture atlas Tools for Bitmap font Tools for 2D skeleton anim...
  • Support

    Get Help and Support Official Medias Send Issues and Feedbacks Third-party tools you may need Code IDE Tools for texture atlas Tools for Bitmap font Tools for 2D skeleton anim...
  • Asset Loading

    Asset Loading Dynamic loading of resources Loading a SpriteFrame or a Texture2D Load SpriteFrames from Atlas Load resources in the FBX or glTF model Resource bulk loading Prel...
  • Dynamic load asset

    Asset Loading Dynamic loading of resources Loading a SpriteFrame or a Texture2D Load SpriteFrames from Atlas Load resources in the FBX or glTF model Resource bulk loading Prel...
  • Dynamic load asset

    Asset Loading Dynamic loading of resources Loading a SpriteFrame or a Texture2D Load SpriteFrames from Atlas Load resources in the FBX or glTF model Resource bulk loading Prel...
  • SkinnedMeshBatchRenderer

    SkinnedMeshBatchRenderer SkinnedMeshBatchRenderer The SkinnedMeshBatchRenderer component is used to combine the rendering of all meshes controlled by the same skeletal animation...
  • 3D lights and shadows

    3D lights and shadows Introduction Light nodes Shadow mapping Directional light Directional shadow mapping Omni light Omni shadow mapping Spot light Spot shadow mapping Shad...