UBO Layout UBO Layout Cocos Shader specifies that all non-sampler type uniforms should be declared in the form of UBO (Uniform Buffer Object/Uniform Block). Taking the builtin-...
List of Launch Parameters Windows-specific Instructions List of Launch Parameters OBS Studio supports the following launch parameters for automation and portable use Parameter...
Differences between GLES2 and GLES3 Particles SCREEN_TEXTURE mip-maps DEPTH_TEXTURE Color space HDR SpatialMaterial features Environment features GIProbes Contact shadows...
Differences between GLES2 and GLES3 Particles SCREEN_TEXTURE mip-maps DEPTH_TEXTURE Color space HDR SpatialMaterial features Environment features GIProbes Contact shadows...