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  • 2D 着色器:Gradient

    2D 精灵着色器:Gradient 搭建工程 CCEffect 顶点着色器 片元着色器 使用预处理宏定义 2D 精灵着色器:Gradient 默认的情况下,UI 和 2D 组件会使用引擎内置的着色器,这些着色器放在 资源管理器 面板的 internal -> effects 目录下,可查看 内置着色器 来了解其作用。 对于任何持有 C...
  • SHOW-BACKENDS

    SHOW-BACKENDS Name Description Example Keywords Best Practice SHOW-BACKENDS Name SHOW BACKENDS Description This statement is used to view the BE nodes in the cluster S...
  • SHOW-BACKENDS

    SHOW-BACKENDS Name Description Example Keywords Best Practice SHOW-BACKENDS Name SHOW BACKENDS Description This statement is used to view the BE nodes in the cluster S...
  • AudioEffectCompressor

    AudioEffectCompressor Description Tutorials Properties Property Descriptions AudioEffectCompressor Inherits: AudioEffect < Resource < RefCounted < Object Adds a com...
  • 创建自定义任务(高级)

    创建自定义任务(高级) 如何创建自定义任务 创建自定义任务(高级) QMUI Web 支持在内置工作流原有任务的基础上增加自定义的任务,通过特定的格式建立任务文件,可以调用 QMUI Web 工作流中的公共配置和组件来编写自定义任务,适用于需要针对项目添加额外的流程。 如何创建自定义任务 对 QMUI Web 来说,创建自定义任务只需要在配置...
  • AnimationTreePlayer

    AnimationTreePlayer Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions AnimationTreePlayer Inherits: Node < Object Depre...
  • AnimationTreePlayer

    AnimationTreePlayer Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions AnimationTreePlayer Inherits: Node < Object Depre...
  • Custom post-processing

    Custom post-processing Introduction Single pass post-processing Multi-pass post-processing Up to date This page is up to date for Godot 4.0 . If you still find outdated info...
  • Custom post-processing

    Custom post-processing Introduction Single pass post-processing Multi-pass post-processing Up to date This page is up to date for Godot 4.1 . If you still find outdated info...
  • SHOW-BACKENDS

    SHOW-BACKENDS Name Description Example Keywords Best Practice SHOW-BACKENDS Name SHOW BACKENDS Description This statement is used to view the BE nodes in the cluster S...