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  • Introduction

    75 2024-06-27 《Blender 4.1 Manual》
    Introduction Interface Influence Filters Introduction Reference Panel: Properties ‣ Modifiers Grease Pencil has their own set of modifiers. Modifiers are automatic operatio...
  • Introduction

    51 2024-06-26 《Blender 4.1 Manual》
    Introduction Introduction Geometry Nodes is a system for modifying the geometry of an object with node-based operations. It can be accessed by adding a Geometry Nodes Modifier ....
  • Introduction

    41 2024-06-26 《Blender 4.1 Manual》
    Introduction Categories Interface The Modifier Stack Active Modifier Example Introduction Modifiers are automatic operations that affect an object’s geometry in a non-destr...
  • Introduction

    36 2024-06-26 《Blender 4.1 Manual》
    Introduction Rendering Limitations Introduction Volume objects are containers used to represent OpenVDB files in Blender. OpenVDB is a library and file format for the interop...
  • Introduction

    52 2024-06-26 《Blender 4.1 Manual》
    Introduction About UVs Getting Started Workflow Introduction The first step is to unwrap your mesh. Generally, it is recommended to start unwrapping when only minor adjustmen...
  • Introduction

    44 2024-06-26 《Blender 4.1 Manual》
    Introduction Modeling Modes Introduction Mesh Modeling typically begins with a Mesh Primitive shape (e.g. circle, cube, cylinder…). From there you might begin editing to creat...
  • Introduction

    56 2024-06-26 《Blender 4.1 Manual》
    Introduction Controls Introduction Scenes are a way to organize your work. Each blend-file can contain multiple scenes, which share other data such as objects and materials. S...
  • Introduction

    48 2024-06-26 《Blender 4.1 Manual》
    Introduction Managing Preferences Introduction Reference Menu: Edit ‣ Preferences… Shortcut: Ctrl-Comma This chapter explains how to change Blender’s default configuration...
  • Introduction

    41 2024-06-26 《Blender 4.1 Manual》
    Introduction Gizmos Introduction The Video Sequencer preview is used to display the rendering result from the Video Sequencer’s timeline. This can be further configured to disp...
  • Introduction

    47 2024-06-26 《Blender 4.1 Manual》
    Introduction Using Texture Nodes Header Introduction The Texture Node Editor allows creating custom textures by combining colors, procedural patterns, and images in various wa...