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  • JsonExplorer

    JsonExplorer class constructor(json, open, config, key) json property appendChildren method isNumberArray method openAtDepth method removeChildren method render method rende...
  • 6.3. Hashing

    534 2020-01-06 《C2Rust Manual》
    Cross-checking hashing algorithm Cross-checking hashing algorithm For a given value x of a type T , our cross-checking implementation needs to hash x to a hash value H(x) of...
  • 高级后处理

    高级后处理 简介 全屏四核 深度纹理 优化 高级后处理 简介 本教程描述了一种在Godot中进行后处理的高级方法。值得注意的是,它将解释如何编写使用深度缓冲区的后处理着色器。您应该已经熟悉后处理,特别是使用 custom post-processing tutorial 中介绍的方法。 In the previous post-pro...
  • Spatial Material

    Spatial Material Introduction Flags Transparent Use Shadow to Opacity Unshaded Vertex Lighting No Depth Test Use Point Size World Triplanar Fixed Size Do Not Receive Shado...
  • NoiseTexture3D

    NoiseTexture3D Description Properties Property Descriptions NoiseTexture3D Inherits: Texture3D < Texture < Resource < RefCounted < Object A 3D texture filled with ...
  • JsonExplorer

    JsonExplorer class constructor(json, open, config, key) json property appendChildren method isNumberArray method openAtDepth method removeChildren method render method rende...
  • Match

    SQL - MATCH Context Variables Use Cases Expanding Attributes Incomplete Hierarchy Deep Traversal Best practices Filtering Record Attributes for a Single Class Filtering on R...
  • CollisionPolygon

    CollisionPolygon Description Properties Property Descriptions CollisionPolygon Inherits: Spatial < Node < Object Editor-only class for defining a collision polygon in...
  • Spatial shaders

    Spatial shaders Render modes Built-ins Global built-ins Vertex built-ins Fragment built-ins Light built-ins Spatial shaders Spatial shaders are used for shading 3D objects...
  • Spatial shaders

    Spatial shaders Render modes Built-ins Global built-ins Vertex built-ins Fragment built-ins Light built-ins Spatial shaders Spatial shaders are used for shading 3D object...