Cameras Create a camera in Game Studio Camera properties Perspective and orthographic cameras Field of view (perspective mode only) Orthographic size (orthographic mode only) ...
Game Studio Interface In this section Game Studio Beginner Game Studio is the central tool for game and application production in Xenko. In Game Studio, you can: create a...
Ambient occlusion Note Properties See also Ambient occlusion IntermediateArtist Note As with other depth-aware post effects, enabling ambient occlusion nullifies MSAA (mu...
Light shafts 1. Enable light shafts in the graphics compositor 2. Add a light shaft component 3. Add a bounding volume Tip Light shaft properties Light shaft graphics composit...
Shader stages Vertex shader Pixel shader Geometry shader Tessellation shader Note Compute shader See also Shader stages The function for each stage has a predefined name...
UI libraries Create a UI library Assign a UI library in code See also UI libraries BeginnerArtistDesigner UI libraries contain UI elements such as grids, buttons, sliders...
Ambient occlusion Note Properties See also Ambient occlusion IntermediateArtist Note As with other depth-aware post effects, enabling ambient occlusion nullifies MSAA (mu...
Public properties and fields Note Add a public property or field Note Hide properties or fields in the Property Grid See also Public properties and fields BeginnerProgramm...
UI libraries Create a UI library Assign a UI library in code See also UI libraries BeginnerArtistDesigner UI libraries contain UI elements such as grids, buttons, sliders...
Additive animation Difference clips Note Create a difference clip Note Note Use an additive animation Note See also Additive animation IntermediateDesigner Additive an...