Using a Viewport as a texture Introduction Setting up the Viewport Applying the texture Making the planet texture Coloring the planet Making an ocean Using a Viewport as a...
Transfer Mesh Data Vertex Mapping Topology One-To-One Mappings Interpolated Mappings Further Options Transfer Mesh Data Reference Mode: Object Mode Menu: Object ‣ Link/...
Vertex Shader Setting up the scene Minimize and normalize Primitive Bending Better Bending Choosing Sides Packaging Vertex Shader The vertex shader can be used to manipula...