Variables
name := 'Bob'
age := 20
large_number := i64(9999999999)
println(name)
println(age)
println(large_number)
Variables are declared and initialized with :=
. This is the only
way to declare variables in V. This means that variables always have an initial
value.
The variable’s type is inferred from the value on the right hand side.
To choose a different type, use type conversion:
the expression T(v)
converts the value v
to the
type T
.
Unlike most other languages, V only allows defining variables in functions. Global (module level) variables are not allowed. There’s no global state in V.
For consistency across different code bases, all variable and function names
must use the snake_case
style, as opposed to type names, which must use PascalCase
.
Mutable variables
mut age := 20
println(age)
age = 21
println(age)
To change the value of the variable use =
. In V, variables are
immutable by default.
To be able to change the value of the variable, you have to declare it with mut
.
Try compiling the program above after removing mut
from the first line.
Initialization vs assignment
Note the (important) difference between :=
and =
.
:=
is used for declaring and initializing, =
is used for assigning.
// failcompile
fn main() {
age = 21
}
This code will not compile, because the variable age
is not declared.
All variables need to be declared in V.
fn main() {
age := 21
}
The values of multiple variables can be changed in one line. In this way, their values can be swapped without an intermediary variable.
mut a := 0
mut b := 1
println('$a, $b') // 0, 1
a, b = b, a
println('$a, $b') // 1, 0
Declaration errors
In development mode the compiler will warn you that you haven’t used the variable
(you’ll get an “unused variable” warning).
In production mode (enabled by passing the -prod
flag to v – v -prod foo.v
)
it will not compile at all (like in Go).
// failcompile nofmt
fn main() {
a := 10
if true {
a := 20 // error: redefinition of `a`
}
// warning: unused variable `a`
}
Unlike most languages, variable shadowing is not allowed. Declaring a variable with a name that is already used in a parent scope will cause a compilation error.
You can shadow imported modules though, as it is very useful in some situations:
// ignore
import ui
import gg
fn draw(ctx &gg.Context) {
gg := ctx.parent.get_ui().gg
gg.draw_rect(10, 10, 100, 50)
}